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path: root/vcl/source/opengl/OpenGLContext.cxx
AgeCommit message (Expand)Author
2015-01-25temp debug codeMarkus Mohrhard
2015-01-22we know it is an OpenGLSalGraphicsImplMarkus Mohrhard
2015-01-20bail out early if there is no DisplayMarkus Mohrhard
2015-01-20lets do that before we delete our objectMarkus Mohrhard
2015-01-20some debug code for finding leaked OpenGLContextsMarkus Mohrhard
2015-01-20I was just missing the code for the ARB versionMarkus Mohrhard
2015-01-20only enable these error handlers in dbgutil buildsMarkus Mohrhard
2015-01-20fix the life cycle of my RAII objectMarkus Mohrhard
2015-01-20Some more loplugin:cstylecast: vclStephan Bergmann
2015-01-19use a special X error handler for more GLX callsMarkus Mohrhard
2015-01-17no need to do that for all contextsMarkus Mohrhard
2015-01-06vcl: reset OpenGLContext(s) when yielding the last SolarMutex.Michael Meeks
2014-12-31prefer ptr_container to manual memory managementMarkus Mohrhard
2014-12-18Some cppcheck cleanings: Prefer prefix ++/-- operators for non-primitive typesJulien Nabet
2014-12-18vcl: Use appropriate OUString functions on string constantsStephan Bergmann
2014-12-11vcl: Re-use a framebuffer of the same size when possibleLouis-Francis Ratté-Boulianne
2014-12-11vcl: Reset context when the backend window is destroyedLouis-Francis Ratté-Boulianne
2014-12-07simple check to prevent crash with old driversMarkus Mohrhard
2014-12-04prevent crash when creating the platform context failedMarkus Mohrhard
2014-12-04more asserts to detect double deletesMarkus Mohrhard
2014-12-04add assert to detect double deleteMarkus Mohrhard
2014-12-04add more debugging outputMarkus Mohrhard
2014-12-03vcl: Fix Linux build.Jan Holesovsky
2014-12-03vcl: Don't create new contexts for Virtual Devices on WindowsLouis-Francis Ratté-Boulianne
2014-12-02Revert "use boost::shared_ptr instead of manual ref counting"Markus Mohrhard
2014-12-02vcl: use resetToReInitialize to avoid context problems on Windows.Michael Meeks
2014-12-02request a stencil on windowsMarkus Mohrhard
2014-12-02add some debug code that checks the returned pixel formatMarkus Mohrhard
2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne
2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne
2014-12-01use boost::shared_ptr instead of manual ref countingMarkus Mohrhard
2014-11-26vcl: prefix global variable g_vShareListMichael Stahl
2014-11-26vcl: fix STL asserts in ~OpenGLContext(), calling wrong erase() overloadMichael Stahl
2014-11-24coverity#1255907 Explicit null dereferencedCaolán McNamara
2014-11-24Unchain OpenGLContext on all platformsStephan Bergmann
2014-11-22vcl: Move the painting fence to the OpenGL contextLouis-Francis Ratté-Boulianne
2014-11-22vcl: Always use the same OpenGL context when drawing in a windowLouis-Francis Ratté-Boulianne
2014-11-22fix glx resource leakMarkus Mohrhard
2014-11-21OpenGLContext stopped to support multisampling under linux.Zolnai Tamás
2014-11-20vcl: update the OpenGLContext's pixmap when re-sizing a VirtualDevice.Michael Meeks
2014-11-18vcl: check the OpenGL drawable as well as the context.Michael Meeks
2014-11-18windows opengl: Share the contexts as we do on Linux.Jan Holesovsky
2014-11-18windows: Improve logging.Jan Holesovsky
2014-11-17vcl: initialize data when XGetWindowAttributes fails.Michael Meeks
2014-11-17vcl: make OpenGLContext::makeCurrent unfeasibly faster.Michael Meeks
2014-11-17warning C4702: unreachable codeStephan Bergmann
2014-11-17cppcheck: Return value of std::remove() ignored. Elements remain in container.Julien Nabet
2014-11-16use correct flag to enable ARB debug versionMarkus Mohrhard
2014-11-16remove unnecessary whitespaceMarkus Mohrhard
2014-11-15windows opengl: Do not be _that_ eager with CHECK_GL_ERROR().Jan Holesovsky