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AgeCommit message (Expand)Author
2019-11-27android: Introduce --enable-android-lok configure switch to fix RGB vs. BGR.Jan Holesovsky
2019-11-27Removed duplicated includeAndrea Gelmini
2019-11-27Fix typoAndrea Gelmini
2019-11-27Fix typoAndrea Gelmini
2019-11-27tdf#129042 factor the wizard buttons into the desired min widthCaolán McNamara
2019-11-27tdf#129042 set a min size for the wizard dialogsCaolán McNamara
2019-11-27tdf#108642 load accessibility children fasterNoel Grandin
2019-11-27use idle priority in visualbackendtestLuboš Luňák
2019-11-27always test Skia before OpenGLLuboš Luňák
2019-11-27fix SkiaSalGraphicsImpl::drawPolyLine()Luboš Luňák
2019-11-27don't fall back to raster if Skia is first asked for offscreen surfaceLuboš Luňák
2019-11-27use the native Skia color Type when using VulkanLuboš Luňák
2019-11-27revert BackendCapabilities::mbSupportsBitmap32 for SkiaLuboš Luňák
2019-11-27handle properly true 32bit bitmaps in some placesLuboš Luňák
2019-11-27copy SkImage properlyLuboš Luňák
2019-11-27fix mistyped operatorLuboš Luňák
2019-11-27avoid some compiler warnings in Skia VCL codeLuboš Luňák
2019-11-27avoid unused parameter warning in non-debug buildLuboš Luňák
2019-11-27make about dialog differentiate between Skia with Vulkan or rasterLuboš Luňák
2019-11-27make sure Skia invert with TrackFrame doesn't paint outsideLuboš Luňák
2019-11-27make Skia GPU offscreen surfaces work with unittestsLuboš Luňák
2019-11-27add invert() tests to visualbackendtestLuboš Luňák
2019-11-27do not use Xlib for accessing something that is not an X windowLuboš Luňák
2019-11-27remove no-longer-needed Skia workaround for GPU offscreen drawingLuboš Luňák
2019-11-27make Skia VCL backend fall back to raster if vulkan doesn't workLuboš Luňák
2019-11-27fix Skia offscreen GPU-backed drawingLuboš Luňák
2019-11-27clean up properly in VCL backend testsLuboš Luňák
2019-11-27avoid repeated SkSurface recreating because of X11 being asynchronousLuboš Luňák
2019-11-27use different line and fill color in vcl backendtestLuboš Luňák
2019-11-27make Skia copyArea() and copyBits() actually copy, not drawLuboš Luňák
2019-11-27use center of pixels when doing GPU drawing using SkiaLuboš Luňák
2019-11-27make SkiaSalGraphicsImpl use GPU-backed SkSurface also for offscreenLuboš Luňák
2019-11-27make visualbackendtest draw at more than 60FPSLuboš Luňák
2019-11-27add SAL log group vcl.skia for tracing Skia usageLuboš Luňák
2019-11-27handle properly Skia color endianessLuboš Luňák
2019-11-27pre-fill Skia bitmaps/surfaces with garbage in dbgutil modeLuboš Luňák
2019-11-27fix Skia text color on X11Luboš Luňák
2019-11-27some VCL OpenGL-specific env.vars. actually apply to Skia as well nowLuboš Luňák
2019-11-27move docs for Skia env.vars. to vcl/README.varsLuboš Luňák
2019-11-27implement SalROPColor in SkiaLuboš Luňák
2019-11-27extend vcl backendtest to more backendsLuboš Luňák
2019-11-27fix debug buildLuboš Luňák
2019-11-27skia: drawMask can be simplified with drawBitmap callTomaž Vajngerl
2019-11-27skia: add common function to check the input SalTwoRectsTomaž Vajngerl
2019-11-27skia: use a common drawBitmap in more casesTomaž Vajngerl
2019-11-27skia: implement blendAlphaBitmap and blendBitmapTomaž Vajngerl
2019-11-27skia: don't loop to first point if the polygon is not closedTomaž Vajngerl
2019-11-27backendtest: test blending of bitmapTomaž Vajngerl
2019-11-27backendtest: support creating VirtualDevice with alphaTomaž Vajngerl
2019-11-27make Skia use AA when asked forLuboš Luňák