From 49e04776cb03ba8f5e3c857529e1ea1033ccb6ae Mon Sep 17 00:00:00 2001 From: Tor Lillqvist Date: Mon, 7 Apr 2014 13:24:10 +0300 Subject: Use same code path for iOS as for OS X here, too Again, no visible effect, which is both good (yay, convergence) and sad (sigh, doesn't fix the problems)... Change-Id: Ica010df4f115a7d47b25dea3613fb9f4b5f6a9ff --- vcl/source/gdi/outdev2.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vcl/source/gdi/outdev2.cxx b/vcl/source/gdi/outdev2.cxx index 74236bb18034..dfbba665258e 100644 --- a/vcl/source/gdi/outdev2.cxx +++ b/vcl/source/gdi/outdev2.cxx @@ -858,7 +858,7 @@ void OutputDevice::DrawTransformedBitmapEx( { // parts will be uncovered, extend aTransformed with a mask bitmap const Bitmap aContent(aTransformed.GetBitmap()); -#if defined(MACOSX) +#if defined(MACOSX) || defined(IOS) AlphaMask aMaskBmp(aContent.GetSizePixel()); aMaskBmp.Erase(0); #else -- cgit