From 63f49714a1f02dae5651b518ca3f8a5897a783d1 Mon Sep 17 00:00:00 2001 From: Markus Mohrhard Date: Wed, 27 Aug 2014 17:44:59 +0200 Subject: basegfx -> glm in OGLTrans Change-Id: I3f3002d975f3ee2732c5e132b3b67531356aad5c --- slideshow/Library_OGLTrans.mk | 1 + .../OGLTrans/generic/OGLTrans_TransitionImpl.cxx | 369 ++++++++++----------- .../OGLTrans/generic/OGLTrans_TransitionImpl.hxx | 55 +-- 3 files changed, 214 insertions(+), 211 deletions(-) diff --git a/slideshow/Library_OGLTrans.mk b/slideshow/Library_OGLTrans.mk index 20596b5f7777..6a9d2ac1fa62 100644 --- a/slideshow/Library_OGLTrans.mk +++ b/slideshow/Library_OGLTrans.mk @@ -39,6 +39,7 @@ $(eval $(call gb_Library_use_externals,OGLTrans,\ boost_headers \ glew \ mesa_headers \ + glm_headers \ )) $(eval $(call gb_Library_set_componentfile,OGLTrans,slideshow/source/engine/OGLTrans/ogltrans)) diff --git a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx index 17bdff5e087e..f2c94ef8e826 100644 --- a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx +++ b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx @@ -424,19 +424,19 @@ boost::shared_ptr makeOutsideCubeFaceToLeft() { Primitive Slide; - Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); - Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); + Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1)); + Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back(Slide); - Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),90,false,0.0,1.0)); + Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,-1),90,false,0.0,1.0)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back(Slide); Operations_t aOperations; - aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),-90,true,0.0,1.0)); + aOperations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,-1),-90,true,0.0,1.0)); return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations); } @@ -445,19 +445,19 @@ boost::shared_ptr makeInsideCubeFaceToLeft() { Primitive Slide; - Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); - Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); + Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1)); + Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back(Slide); - Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),-90,false,0.0,1.0)); + Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,1),-90,false,0.0,1.0)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back(Slide); Operations_t aOperations; - aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),90,true,0.0,1.0)); + aOperations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,1),90,true,0.0,1.0)); return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations); } @@ -466,13 +466,13 @@ boost::shared_ptr makeFallLeaving() { Primitive Slide; - Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); - Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); + Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1)); + Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back(Slide); - Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVector(0,-1,0), 90,true,0.0,1.0)); + Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(1,0,0),glm::vec3(0,-1,0), 90,true,0.0,1.0)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back(Slide); @@ -489,19 +489,19 @@ boost::shared_ptr makeTurnAround() TransitionSettings aSettings; aSettings.mbReflectSlides = true; - Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); - Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); + Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1)); + Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back(Slide); - Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0),-180,false,0.0,1.0)); + Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,0),-180,false,0.0,1.0)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back(Slide); Operations_t aOperations; - aOperations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5)); - aOperations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1)); - aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3DVector(0, 0, 0), -180, true, 0.0, 1.0)); + aOperations.push_back(makeSTranslate(glm::vec3(0, 0, -1.5),true, 0, 0.5)); + aOperations.push_back(makeSTranslate(glm::vec3(0, 0, 1.5), true, 0.5, 1)); + aOperations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0, 1, 0),glm::vec3(0, 0, 0), -180, true, 0.0, 1.0)); return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations, aSettings); } @@ -510,14 +510,14 @@ boost::shared_ptr makeTurnDown() { Primitive Slide; - Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); - Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); + Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1)); + Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back(Slide); - Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0)); - Slide.Operations.push_back(makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), -90, true, 0.0, 1.0)); - Slide.Operations.push_back(makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), 90, false, -1.0, 0.0)); + Slide.Operations.push_back(makeSTranslate(glm::vec3(0, 0, 0.0001), false, -1.0, 0.0)); + Slide.Operations.push_back(makeSRotate (glm::vec3(0, 0, 1), glm::vec3(-1, 1, 0), -90, true, 0.0, 1.0)); + Slide.Operations.push_back(makeSRotate (glm::vec3(0, 0, 1), glm::vec3(-1, 1, 0), 90, false, -1.0, 0.0)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back(Slide); @@ -531,13 +531,13 @@ boost::shared_ptr makeIris() { Primitive Slide; - Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); - Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); + Slide.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1)); + Slide.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back (Slide); - Slide.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, 0.000001), false, -1, 0)); - Slide.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, -0.000002), false, 0.5, 1)); + Slide.Operations.push_back (makeSTranslate (glm::vec3 (0, 0, 0.000001), false, -1, 0)); + Slide.Operations.push_back (makeSTranslate (glm::vec3 (0, 0, -0.000002), false, 0.5, 1)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back (Slide); @@ -557,12 +557,12 @@ boost::shared_ptr makeIris() cyo = (of*y + 1)/2; lcxo = (of*lx + 1)/2; lcyo = (of*ly + 1)/2; - irisPart.pushTriangle (basegfx::B2DVector (lcx, lcy), - basegfx::B2DVector (lcxo, lcyo), - basegfx::B2DVector (cx, cy)); - irisPart.pushTriangle (basegfx::B2DVector (cx, cy), - basegfx::B2DVector (lcxo, lcyo), - basegfx::B2DVector (cxo, cyo)); + irisPart.pushTriangle (glm::vec2 (lcx, lcy), + glm::vec2 (lcxo, lcyo), + glm::vec2 (cx, cy)); + irisPart.pushTriangle (glm::vec2 (cx, cy), + glm::vec2 (lcxo, lcyo), + glm::vec2 (cxo, cyo)); lx = x; ly = y; t += 1.0/nSteps; @@ -577,15 +577,15 @@ boost::shared_ptr makeIris() rx = cos ((2*M_PI*i)/nParts); ry = sin ((2*M_PI*i)/nParts); - irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), angle, true, 0.0, 0.5)); - irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), -angle, true, 0.5, 1)); + irisPart.Operations.push_back (makeSRotate (glm::vec3(0, 0, 1), glm::vec3(rx, ry, 0), angle, true, 0.0, 0.5)); + irisPart.Operations.push_back (makeSRotate (glm::vec3(0, 0, 1), glm::vec3(rx, ry, 0), -angle, true, 0.5, 1)); if (i > 0) { - irisPart.Operations.push_back (makeSTranslate (basegfx::B3DVector(rx, ry, 0), false, -1, 0)); - irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(0, 0, 0), i*360.0/nParts, false, -1, 0)); - irisPart.Operations.push_back (makeSTranslate (basegfx::B3DVector(-1, 0, 0), false, -1, 0)); + irisPart.Operations.push_back (makeSTranslate (glm::vec3(rx, ry, 0), false, -1, 0)); + irisPart.Operations.push_back (makeSRotate (glm::vec3(0, 0, 1), glm::vec3(0, 0, 0), i*360.0/nParts, false, -1, 0)); + irisPart.Operations.push_back (makeSTranslate (glm::vec3(-1, 0, 0), false, -1, 0)); } - irisPart.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 1), false, -2, 0.0)); - irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0, 0), -30, false, -1, 0)); + irisPart.Operations.push_back(makeSTranslate(glm::vec3(0, 0, 1), false, -2, 0.0)); + irisPart.Operations.push_back (makeSRotate (glm::vec3(1, .5, 0), glm::vec3(1, 0, 0), -30, false, -1, 0)); pIris->pushPrimitive (irisPart); } @@ -653,42 +653,41 @@ boost::shared_ptr makeRochade() w = 2.2; h = 10; - Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); - Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); + Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1)); + Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1)); Slide.Operations.push_back(makeSEllipseTranslate(w, h, 0.25, -0.25, true, 0, 1)); - Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1)); + Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,0), -45, true, 0, 1)); Primitives_t aLeavingSlide; aLeavingSlide.push_back(Slide); Slide.Operations.clear(); Slide.Operations.push_back(makeSEllipseTranslate(w, h, 0.75, 0.25, true, 0, 1)); - Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, -h), false, -1, 0)); - Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1)); - Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), 45, false, -1, 0)); + Slide.Operations.push_back(makeSTranslate(glm::vec3(0, 0, -h), false, -1, 0)); + Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,0), -45, true, 0, 1)); + Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,0), 45, false, -1, 0)); Primitives_t aEnteringSlide; aEnteringSlide.push_back(Slide); return makeRochadeTransition(aLeavingSlide, aEnteringSlide, aSettings); } -// TODO(Q3): extract to basegfx -inline basegfx::B2DVector clamp(const basegfx::B2DVector& v) -{ - return basegfx::B2DVector(min(max(v.getX(),-1.0),1.0), - min(max(v.getY(),-1.0),1.0)); -} - inline double randFromNeg1to1() { return ( ( static_cast( rand() ) / static_cast( RAND_MAX ) ) * 2.0 ) - 1.0; } // TODO(Q3): extract to basegfx -inline basegfx::B3DVector randNormVectorInXYPlane() +inline glm::vec3 randNormVectorInXYPlane() +{ + glm::vec3 toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0); + return glm::normalize(toReturn); +} + +template +T clamp(const T& rIn) { - basegfx::B3DVector toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0); - return toReturn/toReturn.getLength(); + return glm::clamp(rIn, -1.0, 1.0); } boost::shared_ptr makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles ) @@ -699,21 +698,21 @@ boost::shared_ptr makeRevolvingCircles( ::sal_uInt16 nCircles makeNByMTileFlip(1,1); return makeSimpleTransition(); } - double Radius(1.0/static_cast( nCircles )); - double dRadius(Radius); - double LastRadius(0.0); - double NextRadius(2*Radius); + float Radius(1.0/static_cast( nCircles )); + float dRadius(Radius); + float LastRadius(0.0); + float NextRadius(2*Radius); /// now we know there is at least two circles /// the first will always be a full circle /// the last will always be the outer shell of the slide with a circle hole //add the full circle - vector unScaledTexCoords; - double TempAngle(0.0); + vector unScaledTexCoords; + float TempAngle(0.0); for(unsigned int Point(0); Point < nPointsOnCircles; ++Point) { - unScaledTexCoords.push_back( basegfx::B2DVector( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) ) ); + unScaledTexCoords.push_back( glm::vec2( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) ) ); TempAngle += dAngle; } @@ -725,16 +724,16 @@ boost::shared_ptr makeRevolvingCircles( ::sal_uInt16 nCircles Primitive LeavingSlide; for(int Point(0); Point + 1 < nPointsOnCircles; ++Point) { - EnteringSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) ); - LeavingSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5, 0.5) ); + EnteringSlide.pushTriangle( glm::vec2( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0f + glm::vec2( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0f + glm::vec2( 0.5 , 0.5 ) ); + LeavingSlide.pushTriangle( glm::vec2( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0f + glm::vec2( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0f + glm::vec2( 0.5, 0.5) ); } - EnteringSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius * unScaledTexCoords[ 0 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ nPointsOnCircles - 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) ); - LeavingSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); + EnteringSlide.pushTriangle( glm::vec2(0.5,0.5) , Radius * unScaledTexCoords[ 0 ] / 2.0f + glm::vec2( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ nPointsOnCircles - 1 ] / 2.0f + glm::vec2( 0.5 , 0.5 ) ); + LeavingSlide.pushTriangle( glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) ); - basegfx::B3DVector axis(randNormVectorInXYPlane()); - EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); - LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); - EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) ); + glm::vec3 axis(randNormVectorInXYPlane()); + EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); + LeavingSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); + EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , -180, false,0.0,1.0) ); aEnteringSlide.push_back(EnteringSlide); aLeavingSlide.push_back(LeavingSlide); @@ -749,23 +748,23 @@ boost::shared_ptr makeRevolvingCircles( ::sal_uInt16 nCircles Primitive EnteringSlide; for(int Side(0); Side < nPointsOnCircles - 1; ++Side) { - EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); - EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); + EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) ); + EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) ); - LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); - LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); + LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) ); + LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) ); } - EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); - EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); + EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) ); + EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) ); - LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); - LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); + LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) ); + LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) ); - basegfx::B3DVector axis(randNormVectorInXYPlane()); - EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); - LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); - EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) ); + glm::vec3 axis(randNormVectorInXYPlane()); + EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); + LeavingSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); + EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , -180, false,0.0,1.0) ); aEnteringSlide.push_back(EnteringSlide); aLeavingSlide.push_back(LeavingSlide); @@ -781,23 +780,23 @@ boost::shared_ptr makeRevolvingCircles( ::sal_uInt16 nCircles for(int Side(0); Side < nPointsOnCircles - 1; ++Side) { - EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); - EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) ); + EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) ); + EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0f + glm::vec2(0.5,0.5) ); - LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); - LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) ); + LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) ); + LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0f + glm::vec2(0.5,0.5) ); } - EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); - EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) ); + EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) ); + EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0f + glm::vec2(0.5,0.5) ); - LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); - LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) ); + LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) ); + LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0f + glm::vec2(0.5,0.5) ); - basegfx::B3DVector axis(randNormVectorInXYPlane()); - EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) ); - LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) ); - EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) ); + glm::vec3 axis(randNormVectorInXYPlane()); + EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) ); + LeavingSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) ); + EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , -180, false,0.0,1.0) ); aEnteringSlide.push_back(EnteringSlide); aLeavingSlide.push_back(LeavingSlide); @@ -817,17 +816,17 @@ boost::shared_ptr makeHelix( ::sal_uInt16 nRows ) { Primitive Tile; - Tile.pushTriangle(basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn )); + Tile.pushTriangle(glm::vec2( 1.0 , iDn ) , glm::vec2( 0.0 , iDn ) , glm::vec2( 0.0 , iPDn )); - Tile.pushTriangle(basegfx::B2DVector( 1.0 , iPDn ) , basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn )); + Tile.pushTriangle(glm::vec2( 1.0 , iPDn ) , glm::vec2( 1.0 , iDn ) , glm::vec2( 0.0 , iPDn )); - Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , + Tile.Operations.push_back( makeSRotate( glm::vec3( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0f , 180 , true,min(max(static_cast(i - nRows/2.0)*invN/2.0,0.0),1.0), min(max(static_cast(i + nRows/2.0)*invN/2.0,0.0),1.0) ) ); aLeavingSlide.push_back(Tile); - Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180 , false,0.0,1.0) ); + Tile.Operations.push_back( makeSRotate( glm::vec3( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0f , -180 , false,0.0,1.0) ); aEnteringSlide.push_back(Tile); @@ -854,13 +853,13 @@ boost::shared_ptr makeNByMTileFlip( ::sal_uInt16 n, ::sal_uIn { Primitive Tile; - Tile.pushTriangle(basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jDm ) , basegfx::B2DVector( iDn , jPDm )); + Tile.pushTriangle(glm::vec2( iPDn , jDm ) , glm::vec2( iDn , jDm ) , glm::vec2( iDn , jPDm )); - Tile.pushTriangle(basegfx::B2DVector( iPDn , jPDm ) , basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));//bottom left corner of tile + Tile.pushTriangle(glm::vec2( iPDn , jPDm ) , glm::vec2( iPDn , jDm ) , glm::vec2( iDn , jPDm ));//bottom left corner of tile - Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , true, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) ); + Tile.Operations.push_back( makeSRotate( glm::vec3( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0f , 180 , true, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) ); aLeavingSlide.push_back(Tile); - Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180, false, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) ); + Tile.Operations.push_back( makeSRotate( glm::vec3( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0f , -180, false, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) ); aEnteringSlide.push_back(Tile); @@ -874,7 +873,7 @@ boost::shared_ptr makeNByMTileFlip( ::sal_uInt16 n, ::sal_uIn return makeSimpleTransition(aLeavingSlide, aEnteringSlide); } -SRotate::SRotate(const basegfx::B3DVector& Axis, const basegfx::B3DVector& Origin, +SRotate::SRotate(const glm::vec3& Axis, const glm::vec3& Origin, double Angle, bool bInter, double T0, double T1): Operation(bInter, T0, T1), axis(Axis), @@ -883,7 +882,7 @@ SRotate::SRotate(const basegfx::B3DVector& Axis, const basegfx::B3DVector& Origi { } -SScale::SScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin, +SScale::SScale(const glm::vec3& Scale, const glm::vec3& Origin, bool bInter, double T0, double T1): Operation(bInter, T0, T1), scale(Scale), @@ -891,8 +890,8 @@ SScale::SScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin { } -RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis, - const basegfx::B3DVector& Origin, double Angle, bool bInter, double T0, double T1): +RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const glm::vec3& Axis, + const glm::vec3& Origin, double Angle, bool bInter, double T0, double T1): Operation(bInter, T0, T1), axis(Axis), origin(Origin), @@ -900,8 +899,8 @@ RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& { } -RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis, - const basegfx::B3DVector& Origin, double Angle, bool bInter, double T0, double T1): +RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const glm::vec3& Axis, + const glm::vec3& Origin, double Angle, bool bInter, double T0, double T1): Operation(bInter, T0, T1), axis(Axis), origin(Origin), @@ -910,26 +909,26 @@ RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVecto } -STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1): +STranslate::STranslate(const glm::vec3& Vector, bool bInter, double T0, double T1): Operation(bInter, T0, T1), vector(Vector) { } boost::shared_ptr -makeSRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1) +makeSRotate(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1) { return make_shared(Axis, Origin, Angle, bInter, T0, T1); } boost::shared_ptr -makeSScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, double T1) +makeSScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1) { return make_shared(Scale, Origin, bInter, T0, T1); } boost::shared_ptr -makeSTranslate(const basegfx::B3DVector& Vector,bool bInter, double T0, double T1) +makeSTranslate(const glm::vec3& Vector,bool bInter, double T0, double T1) { return make_shared(Vector, bInter, T0, T1); } @@ -941,13 +940,13 @@ makeSEllipseTranslate(double dWidth, double dHeight, double dStartPosition, doub } boost::shared_ptr -makeRotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1) +makeRotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1) { return make_shared(Axis, Origin, Angle, bInter, T0, T1); } boost::shared_ptr -makeRotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1) +makeRotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1) { return make_shared(Axis, Origin, Angle, bInter, T0, T1); } @@ -965,7 +964,7 @@ void STranslate::interpolate(double t,double SlideWidthScale,double SlideHeightS if(!mbInterpolate || t > mnT1) t = mnT1; t = intervalInter(t,mnT0,mnT1); - glTranslated(SlideWidthScale*t*vector.getX(),SlideHeightScale*t*vector.getY(),t*vector.getZ()); + glTranslated(SlideWidthScale*t*vector.x,SlideHeightScale*t*vector.y,t*vector.z); CHECK_GL_ERROR(); } @@ -977,11 +976,11 @@ void SRotate::interpolate(double t,double SlideWidthScale,double SlideHeightScal if(!mbInterpolate || t > mnT1) t = mnT1; t = intervalInter(t,mnT0,mnT1); - glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ()); + glTranslated(SlideWidthScale*origin.x,SlideHeightScale*origin.y,origin.z); glScaled(SlideWidthScale,SlideHeightScale,1); - glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ()); + glRotated(t*angle,axis.x,axis.y,axis.z); glScaled(1/SlideWidthScale,1/SlideHeightScale,1); - glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ()); + glTranslated(-SlideWidthScale*origin.x,-SlideHeightScale*origin.y,-origin.z); CHECK_GL_ERROR(); } @@ -993,9 +992,9 @@ void SScale::interpolate(double t,double SlideWidthScale,double SlideHeightScale if(!mbInterpolate || t > mnT1) t = mnT1; t = intervalInter(t,mnT0,mnT1); - glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ()); - glScaled((1-t) + t*scale.getX(),(1-t) + t*scale.getY(),(1-t) + t*scale.getZ()); - glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ()); + glTranslated(SlideWidthScale*origin.x,SlideHeightScale*origin.y,origin.z); + glScaled((1-t) + t*scale.x,(1-t) + t*scale.y,(1-t) + t*scale.z); + glTranslated(-SlideWidthScale*origin.x,-SlideHeightScale*origin.y,-origin.z); CHECK_GL_ERROR(); } @@ -1007,9 +1006,9 @@ void RotateAndScaleDepthByWidth::interpolate(double t,double SlideWidthScale,dou if(!mbInterpolate || t > mnT1) t = mnT1; t = intervalInter(t,mnT0,mnT1); - glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideWidthScale*origin.getZ()); - glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ()); - glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideWidthScale*origin.getZ()); + glTranslated(SlideWidthScale*origin.x,SlideHeightScale*origin.y,SlideWidthScale*origin.z); + glRotated(t*angle,axis.x,axis.y,axis.z); + glTranslated(-SlideWidthScale*origin.x,-SlideHeightScale*origin.y,-SlideWidthScale*origin.z); CHECK_GL_ERROR(); } @@ -1021,9 +1020,9 @@ void RotateAndScaleDepthByHeight::interpolate(double t,double SlideWidthScale,do if(!mbInterpolate || t > mnT1) t = mnT1; t = intervalInter(t,mnT0,mnT1); - glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideHeightScale*origin.getZ()); - glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ()); - glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideHeightScale*origin.getZ()); + glTranslated(SlideWidthScale*origin.x,SlideHeightScale*origin.y,SlideHeightScale*origin.z); + glRotated(t*angle,axis.x,axis.y,axis.z); + glTranslated(-SlideWidthScale*origin.x,-SlideHeightScale*origin.y,-SlideHeightScale*origin.z); CHECK_GL_ERROR(); } @@ -1079,20 +1078,20 @@ void Primitive::swap(Primitive& rOther) swap(TexCoords, rOther.TexCoords); } -void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& SlideLocation1,const basegfx::B2DVector& SlideLocation2) +void Primitive::pushTriangle(const glm::vec2& SlideLocation0,const glm::vec2& SlideLocation1,const glm::vec2& SlideLocation2) { - vector Verts; - vector Texs; + vector Verts; + vector Texs; Verts.reserve(3); Texs.reserve(3); - Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 )); - Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 )); - Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 )); + Verts.push_back(glm::vec3( 2*SlideLocation0.x - 1, -2*SlideLocation0.y + 1 , 0.0 )); + Verts.push_back(glm::vec3( 2*SlideLocation1.x - 1, -2*SlideLocation1.y + 1 , 0.0 )); + Verts.push_back(glm::vec3( 2*SlideLocation2.x - 1, -2*SlideLocation2.y + 1 , 0.0 )); //figure out if they're facing the correct way, and make them face the correct way. - basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) ); - if(Normal.getZ() >= 0.0)//if the normal is facing us + glm::vec3 Normal( glm::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) ); + if(Normal.z >= 0.0)//if the normal is facing us { Texs.push_back(SlideLocation0); Texs.push_back(SlideLocation1); @@ -1104,9 +1103,9 @@ void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const base Texs.push_back(SlideLocation2); Texs.push_back(SlideLocation1); Verts.clear(); - Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 )); - Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 )); - Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 )); + Verts.push_back(glm::vec3( 2*SlideLocation0.x - 1, -2*SlideLocation0.y + 1 , 0.0 )); + Verts.push_back(glm::vec3( 2*SlideLocation2.x - 1, -2*SlideLocation2.y + 1 , 0.0 )); + Verts.push_back(glm::vec3( 2*SlideLocation1.x - 1, -2*SlideLocation1.y + 1 , 0.0 )); } Vertices.push_back(Verts[0]); @@ -1117,9 +1116,9 @@ void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const base TexCoords.push_back(Texs[1]); TexCoords.push_back(Texs[2]); - Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed. - Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed. - Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed. + Normals.push_back(glm::vec3(0,0,1));//all normals always face the screen when untransformed. + Normals.push_back(glm::vec3(0,0,1));//all normals always face the screen when untransformed. + Normals.push_back(glm::vec3(0,0,1));//all normals always face the screen when untransformed. } namespace @@ -1141,32 +1140,32 @@ void DiamondTransition::prepare_( double nTime, double /* SlideWidth */, double { Primitive Slide1, Slide2; - Slide1.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); - Slide1.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); + Slide1.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1)); + Slide1.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1)); Primitives_t aEnteringSlidePrimitives; aEnteringSlidePrimitives.push_back (Slide1); if( nTime >= 0.5 ) { double m = 1 - nTime; - Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (m,0), basegfx::B2DVector (0,m)); - Slide2.pushTriangle (basegfx::B2DVector (nTime,0), basegfx::B2DVector (1,0), basegfx::B2DVector (1,m)); - Slide2.pushTriangle (basegfx::B2DVector (1,nTime), basegfx::B2DVector (1,1), basegfx::B2DVector (nTime,1)); - Slide2.pushTriangle (basegfx::B2DVector (0,nTime), basegfx::B2DVector (m,1), basegfx::B2DVector (0,1)); + Slide2.pushTriangle (glm::vec2 (0,0), glm::vec2 (m,0), glm::vec2 (0,m)); + Slide2.pushTriangle (glm::vec2 (nTime,0), glm::vec2 (1,0), glm::vec2 (1,m)); + Slide2.pushTriangle (glm::vec2 (1,nTime), glm::vec2 (1,1), glm::vec2 (nTime,1)); + Slide2.pushTriangle (glm::vec2 (0,nTime), glm::vec2 (m,1), glm::vec2 (0,1)); } else { double l = 0.5 - nTime; double h = 0.5 + nTime; - Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0.5,l)); - Slide2.pushTriangle (basegfx::B2DVector (0.5,l), basegfx::B2DVector (1,0), basegfx::B2DVector (h,0.5)); - Slide2.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (1,1), basegfx::B2DVector (h,0.5)); - Slide2.pushTriangle (basegfx::B2DVector (h,0.5), basegfx::B2DVector (1,1), basegfx::B2DVector (0.5,h)); - Slide2.pushTriangle (basegfx::B2DVector (0.5,h), basegfx::B2DVector (1,1), basegfx::B2DVector (0,1)); - Slide2.pushTriangle (basegfx::B2DVector (l,0.5), basegfx::B2DVector (0.5,h), basegfx::B2DVector (0,1)); - Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (l,0.5), basegfx::B2DVector (0,1)); - Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (0.5,l), basegfx::B2DVector (l,0.5)); + Slide2.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0.5,l)); + Slide2.pushTriangle (glm::vec2 (0.5,l), glm::vec2 (1,0), glm::vec2 (h,0.5)); + Slide2.pushTriangle (glm::vec2 (1,0), glm::vec2 (1,1), glm::vec2 (h,0.5)); + Slide2.pushTriangle (glm::vec2 (h,0.5), glm::vec2 (1,1), glm::vec2 (0.5,h)); + Slide2.pushTriangle (glm::vec2 (0.5,h), glm::vec2 (1,1), glm::vec2 (0,1)); + Slide2.pushTriangle (glm::vec2 (l,0.5), glm::vec2 (0.5,h), glm::vec2 (0,1)); + Slide2.pushTriangle (glm::vec2 (0,0), glm::vec2 (l,0.5), glm::vec2 (0,1)); + Slide2.pushTriangle (glm::vec2 (0,0), glm::vec2 (0.5,l), glm::vec2 (l,0.5)); } - Slide2.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, 0.00000001), false, -1, 0)); + Slide2.Operations.push_back (makeSTranslate (glm::vec3 (0, 0, 0.00000001), false, -1, 0)); Primitives_t aLeavingSlidePrimitives; aLeavingSlidePrimitives.push_back (Slide2); @@ -1201,22 +1200,22 @@ boost::shared_ptr makeVenetianBlinds( bool vertical, int part Primitive Slide; n = (i + 1)/(double)parts; if( vertical ) { - Slide.pushTriangle (basegfx::B2DVector (ln,0), basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1)); - Slide.pushTriangle (basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1), basegfx::B2DVector (n,1)); - Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, -t30*p), -120, true, 0.0, 1.0)); + Slide.pushTriangle (glm::vec2 (ln,0), glm::vec2 (n,0), glm::vec2 (ln,1)); + Slide.pushTriangle (glm::vec2 (n,0), glm::vec2 (ln,1), glm::vec2 (n,1)); + Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0, 1, 0), glm::vec3(n + ln - 1, 0, -t30*p), -120, true, 0.0, 1.0)); } else { - Slide.pushTriangle (basegfx::B2DVector (0,ln), basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n)); - Slide.pushTriangle (basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n), basegfx::B2DVector (1,n)); - Slide.Operations.push_back(makeRotateAndScaleDepthByHeight(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, -t30*p), -120, true, 0.0, 1.0)); + Slide.pushTriangle (glm::vec2 (0,ln), glm::vec2 (1,ln), glm::vec2 (0,n)); + Slide.pushTriangle (glm::vec2 (1,ln), glm::vec2 (0,n), glm::vec2 (1,n)); + Slide.Operations.push_back(makeRotateAndScaleDepthByHeight(glm::vec3(1, 0, 0), glm::vec3(0, 1 - n - ln, -t30*p), -120, true, 0.0, 1.0)); } aLeavingSlide.push_back (Slide); if( vertical ) { - Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(2*n - 1, 0, 0), -60, false, -1, 0)); - Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, 0), 180, false, -1, 0)); + Slide.Operations.push_back(makeSRotate(glm::vec3(0, 1, 0), glm::vec3(2*n - 1, 0, 0), -60, false, -1, 0)); + Slide.Operations.push_back(makeSRotate(glm::vec3(0, 1, 0), glm::vec3(n + ln - 1, 0, 0), 180, false, -1, 0)); } else { - Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - 2*n, 0), -60, false, -1, 0)); - Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, 0), 180, false, -1, 0)); + Slide.Operations.push_back(makeSRotate(glm::vec3(1, 0, 0), glm::vec3(0, 1 - 2*n, 0), -60, false, -1, 0)); + Slide.Operations.push_back(makeSRotate(glm::vec3(1, 0, 0), glm::vec3(0, 1 - n - ln, 0), 180, false, -1, 0)); } aEnteringSlide.push_back (Slide); ln = n; @@ -1293,8 +1292,8 @@ boost::shared_ptr makeFadeSmoothly() { Primitive Slide; - Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); - Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); + Slide.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1)); + Slide.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1)); Primitives_t aLeavingSlide; aLeavingSlide.push_back (Slide); Primitives_t aEnteringSlide; @@ -1364,8 +1363,8 @@ boost::shared_ptr makeFadeThroughBlack() { Primitive Slide; - Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); - Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); + Slide.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1)); + Slide.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1)); Primitives_t aLeavingSlide; aLeavingSlide.push_back (Slide); Primitives_t aEnteringSlide; @@ -1576,8 +1575,8 @@ boost::shared_ptr makeStatic() { Primitive Slide; - Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); - Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); + Slide.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1)); + Slide.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1)); Primitives_t aLeavingSlide; aLeavingSlide.push_back (Slide); Primitives_t aEnteringSlide; @@ -1627,8 +1626,8 @@ boost::shared_ptr makeDissolve() { Primitive Slide; - Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); - Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); + Slide.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1)); + Slide.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1)); Primitives_t aLeavingSlide; aLeavingSlide.push_back (Slide); Primitives_t aEnteringSlide; @@ -1645,25 +1644,25 @@ boost::shared_ptr makeNewsflash() { Primitive Slide; - Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); - Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); - Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,true,0,0.5)); - Slide.Operations.push_back(makeSScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),true,0,0.5)); - Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(-10000, 0, 0),false, 0.5, 2)); + Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1)); + Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1)); + Slide.Operations.push_back(makeSRotate(glm::vec3(0,0,1),glm::vec3(0,0,0),3000,true,0,0.5)); + Slide.Operations.push_back(makeSScale(glm::vec3(0.01,0.01,0.01),glm::vec3(0,0,0),true,0,0.5)); + Slide.Operations.push_back(makeSTranslate(glm::vec3(-10000, 0, 0),false, 0.5, 2)); Primitives_t aLeavingSlide; aLeavingSlide.push_back(Slide); Slide.Operations.clear(); - Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,true,0.5,1)); - Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(-100, 0, 0),false, -1, 1)); - Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(100, 0, 0),false, 0.5, 1)); - Slide.Operations.push_back(makeSScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),false,-1,1)); - Slide.Operations.push_back(makeSScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),true,0.5,1)); + Slide.Operations.push_back(makeSRotate(glm::vec3(0,0,1),glm::vec3(0,0,0),-3000,true,0.5,1)); + Slide.Operations.push_back(makeSTranslate(glm::vec3(-100, 0, 0),false, -1, 1)); + Slide.Operations.push_back(makeSTranslate(glm::vec3(100, 0, 0),false, 0.5, 1)); + Slide.Operations.push_back(makeSScale(glm::vec3(0.01,0.01,0.01),glm::vec3(0,0,0),false,-1,1)); + Slide.Operations.push_back(makeSScale(glm::vec3(100,100,100),glm::vec3(0,0,0),true,0.5,1)); Primitives_t aEnteringSlide; aEnteringSlide.push_back(Slide); Operations_t aOverallOperations; - aOverallOperations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0.2,0.2,0),1080,true,0,1)); + aOverallOperations.push_back(makeSRotate(glm::vec3(0,0,1),glm::vec3(0.2,0.2,0),1080,true,0,1)); return makeSimpleTransition(aLeavingSlide, aEnteringSlide, aOverallOperations); } diff --git a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.hxx b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.hxx index 77bf3d6133d5..460b3bf93219 100644 --- a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.hxx +++ b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.hxx @@ -29,6 +29,7 @@ #define INCLUDED_OGLTRANS_TRANSITIONIMPL_HXX_ #include +#include #include #include @@ -293,7 +294,7 @@ public: Location of third Vertex on slide */ - void pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& SlideLocation1,const basegfx::B2DVector& SlideLocation2); + void pushTriangle(const glm::vec2& SlideLocation0,const glm::vec2& SlideLocation1,const glm::vec2& SlideLocation2); /** clear all the vertices, normals, tex coordinates, and normals */ @@ -304,11 +305,11 @@ public: @return the list of vertices */ - const std::vector& getVertices() const {return Vertices;} + const std::vector& getVertices() const {return Vertices;} /** guards against directly changing the vertices */ - const std::vector& getNormals() const {return Normals;} + const std::vector& getNormals() const {return Normals;} /** guards against directly changing the vertices @@ -316,7 +317,7 @@ public: the list of Texture Coordinates */ - const std::vector& getTexCoords() const {return TexCoords;} + const std::vector& getTexCoords() const {return TexCoords;} /** list of Operations to be performed on this primitive.These operations will be called in the order they were pushed back in. In OpenGL this effectively uses the operations in the opposite order they were pushed back. @@ -329,15 +330,15 @@ public: private: /** list of vertices */ - std::vector Vertices; + std::vector Vertices; /** list of Normals */ - std::vector Normals; + std::vector Normals; /** list of Texture Coordinates */ - std::vector TexCoords; + std::vector TexCoords; }; /** This class is to be derived to make any operation (tranform) you may need in order to construct your transitions @@ -407,16 +408,17 @@ public: transformation ending time */ - SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1); + SRotate(const glm::vec3& Axis, const glm::vec3& Origin, double Angle, + bool bInter, double T0, double T1); virtual ~SRotate(){} private: /** axis to rotate CCW about */ - basegfx::B3DVector axis; + glm::vec3 axis; /** position that rotation axis runs through */ - basegfx::B3DVector origin; + glm::vec3 origin; /** angle in radians of CCW rotation */ @@ -424,7 +426,8 @@ private: }; boost::shared_ptr -makeSRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1); +makeSRotate(const glm::vec3& Axis, const glm::vec3& Origin, double Angle, + bool bInter, double T0, double T1); /** scaling transformation */ @@ -451,15 +454,15 @@ public: transformation ending time */ - SScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, double T1); + SScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1); virtual ~SScale(){} private: - basegfx::B3DVector scale; - basegfx::B3DVector origin; + glm::vec3 scale; + glm::vec3 origin; }; boost::shared_ptr -makeSScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, double T1); +makeSScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1); /** translation transformation */ @@ -483,16 +486,16 @@ public: transformation ending time */ - STranslate(const basegfx::B3DVector& Vector,bool bInter, double T0, double T1); + STranslate(const glm::vec3& Vector,bool bInter, double T0, double T1); virtual ~STranslate(){} private: /** vector to translate by */ - basegfx::B3DVector vector; + glm::vec3 vector; }; boost::shared_ptr -makeSTranslate(const basegfx::B3DVector& Vector,bool bInter, double T0, double T1); +makeSTranslate(const glm::vec3& Vector,bool bInter, double T0, double T1); /** translation transformation */ @@ -539,16 +542,16 @@ class RotateAndScaleDepthByWidth: public Operation public: virtual void interpolate(double t,double SlideWidthScale,double SlideHeightScale) const SAL_OVERRIDE; - RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1); + RotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1); virtual ~RotateAndScaleDepthByWidth(){} private: - basegfx::B3DVector axis; - basegfx::B3DVector origin; + glm::vec3 axis; + glm::vec3 origin; double angle; }; boost::shared_ptr -makeRotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1); +makeRotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1); /** Same as SRotate, except the depth is scaled by the width of the slide divided by the height of the window. */ @@ -557,16 +560,16 @@ class RotateAndScaleDepthByHeight: public Operation public: virtual void interpolate(double t,double SlideWidthScale,double SlideHeightScale) const SAL_OVERRIDE; - RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1); + RotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1); virtual ~RotateAndScaleDepthByHeight(){} private: - basegfx::B3DVector axis; - basegfx::B3DVector origin; + glm::vec3 axis; + glm::vec3 origin; double angle; }; boost::shared_ptr -makeRotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1); +makeRotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1); #endif // INCLUDED_SLIDESHOW_TRANSITION_HXX_ -- cgit