From 768c41469e5af7a27778b946c6865ebe3a6d5799 Mon Sep 17 00:00:00 2001 From: "Chr. Rossmanith" Date: Sat, 7 Sep 2013 15:33:37 +0200 Subject: childs -> children (in comments) Change-Id: Ib91c2b0195f2db5c8a35997d5d07d3c04e9e69b7 --- svgio/inc/svgio/svgreader/svgsvgnode.hxx | 4 ++-- svgio/source/svgreader/svgclippathnode.cxx | 2 +- svgio/source/svgreader/svggnode.cxx | 2 +- svgio/source/svgreader/svgmasknode.cxx | 2 +- svgio/source/svgreader/svgsvgnode.cxx | 4 ++-- svgio/source/svgreader/svgusenode.cxx | 2 +- 6 files changed, 8 insertions(+), 8 deletions(-) diff --git a/svgio/inc/svgio/svgreader/svgsvgnode.hxx b/svgio/inc/svgio/svgreader/svgsvgnode.hxx index 8455b7c94876..749cb2ffcade 100644 --- a/svgio/inc/svgio/svgreader/svgsvgnode.hxx +++ b/svgio/inc/svgio/svgreader/svgsvgnode.hxx @@ -58,9 +58,9 @@ namespace svgio virtual void seekReferenceWidth(double& fWidth, bool& bHasFound) const; virtual void seekReferenceHeight(double& fHeight, bool& bHasFound) const; - /// InfoProvider support for % values in childs + /// InfoProvider support for % values in children // The returned 'CurrentViewPort' is the viewport as it is set by this svg element - // and as it is needed to resolve relative values in childs + // and as it is needed to resolve relative values in children // The method does not check for invalid width and height virtual const basegfx::B2DRange getCurrentViewPort() const; diff --git a/svgio/source/svgreader/svgclippathnode.cxx b/svgio/source/svgreader/svgclippathnode.cxx index c0858ce98a97..4c8cce9112f4 100644 --- a/svgio/source/svgreader/svgclippathnode.cxx +++ b/svgio/source/svgreader/svgclippathnode.cxx @@ -103,7 +103,7 @@ namespace svgio { drawinglayer::primitive2d::Primitive2DSequence aNewTarget; - // decompose childs + // decompose children SvgNode::decomposeSvgNode(aNewTarget, bReferenced); if(aNewTarget.hasElements()) diff --git a/svgio/source/svgreader/svggnode.cxx b/svgio/source/svgreader/svggnode.cxx index 4f3e23b6167f..bd4136509254 100644 --- a/svgio/source/svgreader/svggnode.cxx +++ b/svgio/source/svgreader/svggnode.cxx @@ -94,7 +94,7 @@ namespace svgio { drawinglayer::primitive2d::Primitive2DSequence aContent; - // decompose childs + // decompose children SvgNode::decomposeSvgNode(aContent, bReferenced); if(aContent.hasElements()) diff --git a/svgio/source/svgreader/svgmasknode.cxx b/svgio/source/svgreader/svgmasknode.cxx index fc8e3076dc63..460b7f401245 100644 --- a/svgio/source/svgreader/svgmasknode.cxx +++ b/svgio/source/svgreader/svgmasknode.cxx @@ -171,7 +171,7 @@ namespace svgio { drawinglayer::primitive2d::Primitive2DSequence aNewTarget; - // decompose childs + // decompose children SvgNode::decomposeSvgNode(aNewTarget, bReferenced); if(aNewTarget.hasElements()) diff --git a/svgio/source/svgreader/svgsvgnode.cxx b/svgio/source/svgreader/svgsvgnode.cxx index 5798fd739738..0bf1b4555d0a 100644 --- a/svgio/source/svgreader/svgsvgnode.cxx +++ b/svgio/source/svgreader/svgsvgnode.cxx @@ -246,7 +246,7 @@ namespace svgio { drawinglayer::primitive2d::Primitive2DSequence aSequence; - // decompose childs + // decompose children SvgNode::decomposeSvgNode(aSequence, bReferenced); if(aSequence.hasElements()) @@ -697,7 +697,7 @@ namespace svgio return SvgNode::getCurrentViewPort(); } } -// ToDo: Is it possible to decompose and use the bounding box of the childs, if even the +// ToDo: Is it possible to decompose and use the bounding box of the children, if even the // outermost svg has no information to resolve percentage? Is it worth, how expensive is it? } diff --git a/svgio/source/svgreader/svgusenode.cxx b/svgio/source/svgreader/svgusenode.cxx index 4db965af6fb2..b545c7a7b636 100644 --- a/svgio/source/svgreader/svgusenode.cxx +++ b/svgio/source/svgreader/svgusenode.cxx @@ -147,7 +147,7 @@ namespace svgio if(mpXLink && Display_none != mpXLink->getDisplay()) { - // decompose childs + // decompose children drawinglayer::primitive2d::Primitive2DSequence aNewTarget; // todo: in case mpXLink is a SVGTokenSvg or SVGTokenSymbol the -- cgit