From 7c1577ae16cd7ae402d1f61d831232c783bb9df6 Mon Sep 17 00:00:00 2001 From: Bartosz Kosiorek Date: Sat, 18 Nov 2017 23:47:03 +0100 Subject: tdf#112500 Store world transform during graphic save Change-Id: Iefa51dcca6d6b896fbd41cefc0a115c501c45675 Reviewed-on: https://gerrit.libreoffice.org/44923 Tested-by: Jenkins Reviewed-by: Patrick Jaap Reviewed-by: Bartosz Kosiorek --- drawinglayer/source/tools/emfphelperdata.cxx | 2 ++ 1 file changed, 2 insertions(+) diff --git a/drawinglayer/source/tools/emfphelperdata.cxx b/drawinglayer/source/tools/emfphelperdata.cxx index d3c7fbc98718..bd1f9e9b071a 100644 --- a/drawinglayer/source/tools/emfphelperdata.cxx +++ b/drawinglayer/source/tools/emfphelperdata.cxx @@ -329,6 +329,8 @@ namespace emfplushelper } wmfemfhelper::PropertyHolder state = mrPropertyHolders.Current(); + // tdf#112500 We need to save world transform somehow, during graphic state push + state.setTransformation(maWorldTransform); map[ index ] = state; } -- cgit