From 8b65dec8e0fdfc8564597e90aff91b971e23f7ce Mon Sep 17 00:00:00 2001 From: Emmanuel Gil Peyrot Date: Wed, 27 Jan 2016 20:21:21 +0000 Subject: slideshow: Make sure the slide is fully opaque in Honeycomb On Windows, the text is rendered with 0 of alpha, which is an issue in this transition as it enables GL_BLEND. Change-Id: I45fe32ccf77854e758eddc33f300791d4cdd6904 --- slideshow/opengl/honeycombFragmentShader.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/slideshow/opengl/honeycombFragmentShader.glsl b/slideshow/opengl/honeycombFragmentShader.glsl index 325e39348581..7e529517915f 100644 --- a/slideshow/opengl/honeycombFragmentShader.glsl +++ b/slideshow/opengl/honeycombFragmentShader.glsl @@ -26,7 +26,7 @@ bool isBorder(vec2 point) void main() { - vec4 fragment = texture2D(slideTexture, texturePosition); + vec4 fragment = vec4(texture2D(slideTexture, texturePosition).rgb, 1.0); vec3 lightVector = vec3(0.0, 0.0, 1.0); float light = max(dot(lightVector, normal), 0.0); if (hexagonSize > 1.0) { -- cgit