From a0fc658e6d86aebc35cfd2bd695d90eb4c70d47a Mon Sep 17 00:00:00 2001 From: Tor Lillqvist Date: Fri, 28 Aug 2015 18:35:59 +0300 Subject: Avoid accidental leftover unconditional debug printout Change-Id: I67d2430aec782efa7916856584028f469d39355c --- vcl/win/source/gdi/winlayout.cxx | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/vcl/win/source/gdi/winlayout.cxx b/vcl/win/source/gdi/winlayout.cxx index 7158e2908bd1..19aa22fc2e20 100644 --- a/vcl/win/source/gdi/winlayout.cxx +++ b/vcl/win/source/gdi/winlayout.cxx @@ -276,9 +276,10 @@ bool ImplWinFontEntry::AddChunkOfGlyphs(int nGlyphIndex, const WinLayout& rLayou return false; } + std::ostringstream sLine; for (int i = 0; i < nCount; i++) - std::cerr << aABC[i].abcA << ":" << aABC[i].abcB << ":" << aABC[i].abcC << " "; - std::cerr << std::endl; + sLine << aABC[i].abcA << ":" << aABC[i].abcB << ":" << aABC[i].abcC << " "; + SAL_INFO("vcl.gdi.opengl", "ABC widths: " << sLine.str()); // Try hard to avoid overlap as we want to be able to use // individual rectangles for each glyph. The ABC widths don't -- cgit