From a20167ba502384144b20090ab7e144f25e38767e Mon Sep 17 00:00:00 2001 From: Miklos Vajna Date: Fri, 20 Mar 2015 09:08:48 +0100 Subject: fold README.Android into android/README Change-Id: Ifaeb87427d6e2e0c2bb0fcd19e0d39bf15c76973 --- README.Android | 113 --------------------------------------------------------- 1 file changed, 113 deletions(-) delete mode 100644 README.Android (limited to 'README.Android') diff --git a/README.Android b/README.Android deleted file mode 100644 index 4094ef2f05b6..000000000000 --- a/README.Android +++ /dev/null @@ -1,113 +0,0 @@ -Android-specific notes - -Note that this document has not necessarily been updated to match -reality... - -For instructions on how to build for Android, see README.cross. - -* Getting something running on an emulated device - - Create an AVD in the android UI, don't even try to get -the data partition size right in the GUI, that is doomed to producing -an AVD that doesn't work. Instead start it from the console: - - LD_LIBRARY_PATH=$(pwd)/lib emulator-arm -avd -partition-size 500 - -In order to have proper acceleration, you need the 32-bit libGL.so: - - sudo zypper in Mesa-libGL-devel-32bit - - Where is the literal name of the AVD that you entered. - - Then: - - cd android/experimental/LOAndroid3 - ant debug install - adb logcat - - And if all goes well - you should have some nice debug output to enjoy -when you start the app. After a while of this loop you might find that you have -lost a lot of space on your emulator's or device's /data volume. If using the -emulator, you can do: - - adb shell stop; adb shell start - -but on a (non-rooted) device you probably just need to reboot it. On the other -hand, this phenomenon might not happen on actual devices. - -* What about using a real device? - - That works fine, too. - -* Debugging - - First of all, you need to configure the build with --enable-debug or ---enable-dbgutil. You may want to provide --enable-selective-debuginfo too, -like --enable-selective-debuginfo="sw/" or so, in order to fit into the memory -during linking. - - Building with all symbols is also possible but the linking is currently -slow (around 10 to 15 minutes) and you need lots of memory (around 16GB + some -swap). - - You also want to avoid --with-android-package-name (or when you use -that, you must set it to "org.libreoffice"), otherwise ndk-gdb will complain -that - -ERROR: Could not extract package's data directory. Are you sure that - your installed application is debuggable? - - When you have all this, install the .apk to the device, and: - - cd android/experimental/LOAndroid3 - /ndk-gdb --adb=/platform-tools/adb --start - - Pretty printers aren't loaded automatically due to the single shared - object, but you can still load them manually. E.g. to have a pretty-printer for - rtl::OString, you need: - - (gdb) python sys.path.insert(0, "/master/solenv/gdb") - (gdb) source /master/instdir/program/libuno_sal.so.3-gdb.py - -* Common Errors / Gotchas - -lo_dlneeds: Could not read ELF header of /data/data/org.libreoffice...libfoo.so - This (most likely) means that the install quietly failed, and that -the file is truncated; check it out with adb shell ls -l /data/data/.... - - -* Detailed explanation - -Note: the below talk about unit tests is obsolete; we no longer have -any makefilery etc to build unit tests for Android. - -Unit tests are the first thing we want to run on Android, to get some -idea how well, if at all, the basic LO libraries work. We want to -build even unit tests as normal Android apps, i.e. packaged as .apk -files, so that they run in a sandboxed environment like that of -whatever eventual end-user Android apps there will be that use LO -code. - -Sure, we could quite easily build unit tests as plain Linux -executables (built against the Android libraries, of course, not -GNU/Linux ones), push them to the device or emulator with adb and run -them from adb shell, but that would not be a good test as the -environment such processs run in is completely different from that in -which real end-user apps with GUI etc run. We have no intent to -require LibreOffice code to be used only on "rooted" devices etc. - -All Android apps are basically Java programs. They run "in" a Dalvik -virtual machine. Yes, you can also have apps where all *your* code is -native code, written in a compiled language like C or C++. But also -also such apps are actually started by system-provided Java -bootstrapping code (NativeActivity) running in a Dalvik VM. - -Such a native app (or actually, "activity") is not built as a -executable program, but as a shared object. The Java NativeActivity -bootstrapper loads that shared object with dlopen. - -Anyway, our current "experimental" apps (DocumentLoader, -LibreOffice4Android and LibreOfficeDesktop) are not based on -NativeActivity any more. They have normal Java code for the activity, -and just call out to a single, app-specific native library (called -liblo-native-code.so) to do all the heavy lifting. -- cgit