From c90a742ed507b493fc20a5dbe68f8601217f7e4c Mon Sep 17 00:00:00 2001 From: Zolnai Tamás Date: Thu, 29 May 2014 14:54:59 +0200 Subject: OGLWindow: no need to call update after changes, timer takes care of it Change-Id: Ifc5ecf4ec3e385293889c82a3b678a8dbcd3edbb --- avmedia/source/opengl/oglwindow.cxx | 7 ------- 1 file changed, 7 deletions(-) (limited to 'avmedia') diff --git a/avmedia/source/opengl/oglwindow.cxx b/avmedia/source/opengl/oglwindow.cxx index dd43095cb017..aa29f4b8ea0b 100644 --- a/avmedia/source/opengl/oglwindow.cxx +++ b/avmedia/source/opengl/oglwindow.cxx @@ -96,10 +96,6 @@ void SAL_CALL OGLWindow::setPosSize( sal_Int32 nX, sal_Int32 nY, sal_Int32 nWidt m_rHandle.viewport.y = nY; m_rHandle.viewport.width = nWidth; m_rHandle.viewport.height = nHeight; - if( m_bVisible ) - { - update(); - } } } @@ -116,7 +112,6 @@ void SAL_CALL OGLWindow::setVisible( sal_Bool bSet ) assert(m_rEventHandler.GetParent()); if( bSet && !m_bVisible ) { - update(); m_rEventHandler.GetParent()->AddEventListener( LINK(this, OGLWindow, FocusGrabber)); m_rEventHandler.AddEventListener( LINK(this, OGLWindow, CameraHandler)); m_rEventHandler.GrabFocus(); @@ -266,7 +261,6 @@ IMPL_LINK(OGLWindow, CameraHandler, VclWindowEvent*, pEvent) if(nCode == KEY_S)vMoveBy += vMup*(0.0005f*fModelSize); } gltf_renderer_move_camera(&m_rHandle, vMoveBy.x, vMoveBy.y, vMoveBy.z, 0.0); - update(); } } } @@ -313,7 +307,6 @@ IMPL_LINK(OGLWindow, CameraHandler, VclWindowEvent*, pEvent) long nDeltaY = aCurPos.Y()-m_aLastMousePos.Y(); // TODO: It seems this method just moves the camera but not rotate it. gltf_renderer_rotate_camera(&m_rHandle, (float)nDeltaX*fSensitivity, (float)nDeltaY*fSensitivity, 0.0, 0.0); - update(); m_aLastMousePos = aCurPos; } -- cgit