From 3bd5de707a361fc23d53dd5ad76c147722dfa2e9 Mon Sep 17 00:00:00 2001 From: "Armin.Le.Grand (CIB)" <Armin.Le.Grand@me.com> Date: Tue, 3 Mar 2020 11:34:45 +0100 Subject: tdf#130150 Improve clipping in PDF export For more info and discusson please have a look at the task. It reverts the change from tdf#99680 which did a wrong paradigm change in how clip in Region(s) is defined and tries to fix the underlying error in a more correct way. This includes problems noted in tdf#44388 and tdf#113449. This is a decent improvement, but - due to dealing with numerical problems - not yet the whole healing. Still thinking about how to solve this for good. Adapted PdfExportTest::testTdf99680() and PdfExportTest::testTdf99680_2() as needed, empty clip regions are allowed again. Added comments, too. Had to change solvePolygonOperationAnd to work on ranges if both inputs *are* ranges. The AND-case is then completely solvable. Also increased geometry for transformations of clip geometries - may help later. Change-Id: I2370447597faa6efb81d58ee31c63654e304262e Reviewed-on: https://gerrit.libreoffice.org/c/core/+/89874 Tested-by: Jenkins Reviewed-by: Thorsten Behrens <Thorsten.Behrens@CIB.de> (cherry picked from commit 6dff631f8f4b964b48aadde52a1e1b8b04b9ba53) Reviewed-on: https://gerrit.libreoffice.org/c/core/+/89923 Reviewed-by: Miklos Vajna <vmiklos@collabora.com> --- basegfx/source/polygon/b2dpolygontools.cxx | 15 ++++++----- basegfx/source/polygon/b2dpolypolygoncutter.cxx | 36 +++++++++++++++++++++++++ 2 files changed, 44 insertions(+), 7 deletions(-) (limited to 'basegfx') diff --git a/basegfx/source/polygon/b2dpolygontools.cxx b/basegfx/source/polygon/b2dpolygontools.cxx index 4ac68958eaa2..cbc18ee74203 100644 --- a/basegfx/source/polygon/b2dpolygontools.cxx +++ b/basegfx/source/polygon/b2dpolygontools.cxx @@ -333,15 +333,15 @@ namespace basegfx const B2DPoint aPreviousPoint(aCurrentPoint); aCurrentPoint = aCandidate.getB2DPoint(a); - // cross-over in Y? - const bool bCompYA(fTools::more(aPreviousPoint.getY(), rPoint.getY())); - const bool bCompYB(fTools::more(aCurrentPoint.getY(), rPoint.getY())); + // cross-over in Y? tdf#130150 use full precision, no need for epsilon + const bool bCompYA(aPreviousPoint.getY() > rPoint.getY()); + const bool bCompYB(aCurrentPoint.getY() > rPoint.getY()); if(bCompYA != bCompYB) { - // cross-over in X? - const bool bCompXA(fTools::more(aPreviousPoint.getX(), rPoint.getX())); - const bool bCompXB(fTools::more(aCurrentPoint.getX(), rPoint.getX())); + // cross-over in X? tdf#130150 use full precision, no need for epsilon + const bool bCompXA(aPreviousPoint.getX() > rPoint.getX()); + const bool bCompXB(aCurrentPoint.getX() > rPoint.getX()); if(bCompXA == bCompXB) { @@ -357,7 +357,8 @@ namespace basegfx (aPreviousPoint.getX() - aCurrentPoint.getX()) / (aPreviousPoint.getY() - aCurrentPoint.getY())); - if(fTools::more(fCompare, rPoint.getX())) + // tdf#130150 use full precision, no need for epsilon + if(fCompare > rPoint.getX()) { bRetval = !bRetval; } diff --git a/basegfx/source/polygon/b2dpolypolygoncutter.cxx b/basegfx/source/polygon/b2dpolypolygoncutter.cxx index 0ea1e8b9b863..9d2e574c1b2d 100644 --- a/basegfx/source/polygon/b2dpolypolygoncutter.cxx +++ b/basegfx/source/polygon/b2dpolypolygoncutter.cxx @@ -986,6 +986,42 @@ namespace basegfx } else { + // tdf#130150 shortcut & precision: If both are simple ranges, + // solve based on ranges + if(basegfx::utils::isRectangle(rCandidateA) && basegfx::utils::isRectangle(rCandidateB)) + { + // *if* both are ranges, AND always can be solved + const basegfx::B2DRange aRangeA(rCandidateA.getB2DRange()); + const basegfx::B2DRange aRangeB(rCandidateB.getB2DRange()); + + if(aRangeA.isInside(aRangeB)) + { + // 2nd completely inside 1st -> 2nd is result of AND + return rCandidateB; + } + + if(aRangeB.isInside(aRangeA)) + { + // 2nd completely inside 1st -> 2nd is result of AND + return rCandidateA; + } + + // solve by intersection + basegfx::B2DRange aIntersect(aRangeA); + aIntersect.intersect(aRangeB); + + if(aIntersect.isEmpty()) + { + // no overlap -> empty polygon as result of AND + return B2DPolyPolygon(); + } + + // create polygon result + return B2DPolyPolygon( + basegfx::utils::createPolygonFromRect( + aIntersect)); + } + // concatenate polygons, solve crossovers and throw away all sub-polygons // with a depth of < 1. This means to keep all polygons where at least two // polygons do overlap. -- cgit