From 6f224a17dbf635319503a81ce4038b1ae2ad6de0 Mon Sep 17 00:00:00 2001 From: Luboš Luňák Date: Thu, 24 Sep 2020 13:32:51 +0200 Subject: make vclcanvas try directly VCL for drawing stroked polygon (tdf#136933) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit There's no point in trying to do all the stroking stuff manually if the VCL function can do it and better/faster. Change-Id: I9949637e2504d9b5d10ac77fbd5bd1f491ea6eee Reviewed-on: https://gerrit.libreoffice.org/c/core/+/103313 Tested-by: Jenkins Reviewed-by: Luboš Luňák --- canvas/source/vcl/canvashelper.cxx | 32 +++++++++++++++++++++++++------- 1 file changed, 25 insertions(+), 7 deletions(-) (limited to 'canvas') diff --git a/canvas/source/vcl/canvashelper.cxx b/canvas/source/vcl/canvashelper.cxx index a9c9e1eda6d3..0e759d4fbe61 100644 --- a/canvas/source/vcl/canvashelper.cxx +++ b/canvas/source/vcl/canvashelper.cxx @@ -315,19 +315,34 @@ namespace vclcanvas ::basegfx::B2DHomMatrix aMatrix; ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState); - ::basegfx::B2DSize aLinePixelSize(strokeAttributes.StrokeWidth, - strokeAttributes.StrokeWidth); - aLinePixelSize *= aMatrix; - ::basegfx::B2DPolyPolygon aPolyPoly( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) ); - // apply dashing, if any + std::vector aDashArray; if( strokeAttributes.DashArray.hasElements() ) + aDashArray = ::comphelper::sequenceToContainer< std::vector >(strokeAttributes.DashArray); + + // First try to draw directly using VCL. + bool directFailed = false; + setupOutDevState( viewState, renderState, LINE_COLOR ); + for( sal_uInt32 i=0; i& aDashArray( - ::comphelper::sequenceToContainer< std::vector >(strokeAttributes.DashArray) ); + if( !mpOutDevProvider->getOutDev().DrawPolyLineDirect( aMatrix, aPolyPoly.getB2DPolygon(i), + strokeAttributes.StrokeWidth, 0, !aDashArray.empty() ? &aDashArray : nullptr, + b2DJoineFromJoin(strokeAttributes.JoinType), unoCapeFromCap(strokeAttributes.StartCapType))) + { + directFailed = true; + break; + } + } + if(!directFailed) + return uno::Reference< rendering::XCachedPrimitive >(nullptr); + + // Do it all manually. + // apply dashing, if any + if( strokeAttributes.DashArray.hasElements() ) + { ::basegfx::B2DPolyPolygon aDashedPolyPoly; for( sal_uInt32 i=0; i