From 3a4f5b47222a399d0745c4ae5eb000f4e75a7041 Mon Sep 17 00:00:00 2001 From: Kohei Yoshida Date: Tue, 23 Sep 2014 13:46:23 -0400 Subject: This guard blocks main loop. And I've been told that by design the main thread doesn't need to be aware of the rendering threads, so no need to take mutex here. Change-Id: I78ec348ccc28dd67284ecdfccebb915cc1942fa8 --- chart2/source/view/charttypes/GL3DBarChart.cxx | 1 - 1 file changed, 1 deletion(-) (limited to 'chart2') diff --git a/chart2/source/view/charttypes/GL3DBarChart.cxx b/chart2/source/view/charttypes/GL3DBarChart.cxx index 5a05323bdb78..625ee69e734e 100644 --- a/chart2/source/view/charttypes/GL3DBarChart.cxx +++ b/chart2/source/view/charttypes/GL3DBarChart.cxx @@ -1176,7 +1176,6 @@ int GL3DBarChart::calcTimeInterval(TimeValue &startTime, TimeValue &endTime) void GL3DBarChart::updateScreenText() { SharedResourceAccess(maCond1, maCond2); - osl::MutexGuard aGuard(maMutex); maScreenTextShapes.clear(); mpRenderer->ReleaseScreenTextShapes(); updateRenderFPS(); -- cgit