From 362d4f0cd4e50111edfae9d30c90602c37ed65a2 Mon Sep 17 00:00:00 2001 From: Stephan Bergmann Date: Tue, 1 Apr 2014 19:18:35 +0200 Subject: Explicitly mark overriding destructors as "virtual" It appears that the C++ standard allows overriding destructors to be marked "override," but at least some MSVC versions complain about it, so at least make sure such destructors are explicitly marked "virtual." Change-Id: I0e1cafa7584fd16ebdce61f569eae2373a71b0a1 --- drawinglayer/source/primitive2d/textlayoutdevice.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drawinglayer/source/primitive2d/textlayoutdevice.cxx') diff --git a/drawinglayer/source/primitive2d/textlayoutdevice.cxx b/drawinglayer/source/primitive2d/textlayoutdevice.cxx index c19efb39c463..cbe0c47b27c1 100644 --- a/drawinglayer/source/primitive2d/textlayoutdevice.cxx +++ b/drawinglayer/source/primitive2d/textlayoutdevice.cxx @@ -60,7 +60,7 @@ namespace public: explicit ImpTimedRefDev(scoped_timed_RefDev& rOwnerofMe); - ~ImpTimedRefDev(); + virtual ~ImpTimedRefDev(); virtual void Timeout() SAL_OVERRIDE; VirtualDevice& acquireVirtualDevice(); -- cgit