From b6e508fc47ecb3650fd82c5e174e6d6a084e9ec6 Mon Sep 17 00:00:00 2001 From: A_GAN Date: Mon, 17 Aug 2020 13:03:25 +0200 Subject: tdf#134052:shadow appears solid instead of blurry in presentation mode Add shadow primitive id into the switch case to run ProcessPrimitive2DOnPixelProcessor function. Change-Id: I059771ba4c56eca50c74aad81c4dec193b454dca Reviewed-on: https://gerrit.libreoffice.org/c/core/+/100861 Tested-by: Jenkins Reviewed-by: Mike Kaganski --- drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx | 1 + 1 file changed, 1 insertion(+) (limited to 'drawinglayer') diff --git a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx index 174b529e82a5..73fb76012889 100644 --- a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx @@ -930,6 +930,7 @@ void VclMetafileProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimi static_cast(rCandidate)); break; } + case PRIMITIVE2D_ID_SHADOWPRIMITIVE2D: case PRIMITIVE2D_ID_GLOWPRIMITIVE2D: case PRIMITIVE2D_ID_SOFTEDGEPRIMITIVE2D: { -- cgit