From 9874cd5efae7fb45f68da0e5ebc7701fdad0414a Mon Sep 17 00:00:00 2001 From: Pranav Kant Date: Fri, 28 Jul 2017 18:07:44 +0530 Subject: lokdialog: Dialog invalidation support For now, just invalidate the whole dialog whenever any of the controls in the dialog get invalidated. Since during dialog painting, many such invalidations are triggered, don't listen to them when we are painting. Change-Id: Ia8fc12cf9469691d60e91ef770d687e5ff01a7ef --- include/sfx2/basedlgs.hxx | 2 ++ 1 file changed, 2 insertions(+) (limited to 'include/sfx2/basedlgs.hxx') diff --git a/include/sfx2/basedlgs.hxx b/include/sfx2/basedlgs.hxx index cb403c78a075..7609229db2a6 100644 --- a/include/sfx2/basedlgs.hxx +++ b/include/sfx2/basedlgs.hxx @@ -105,6 +105,8 @@ public: SfxBindings& GetBindings() { return *pBindings; } + virtual void LogicInvalidate(const tools::Rectangle* pRectangle) override; + DECL_LINK(TimerHdl, Timer *, void); }; -- cgit