From 6c97bc47177adc1c51f69f17e77b9fe2aeade122 Mon Sep 17 00:00:00 2001 From: Noel Grandin Date: Mon, 10 Mar 2014 11:09:59 +0200 Subject: svx: sal_Bool->bool Change-Id: I78da39fc553b2e5040ee6665377ea51a1c4d04d7 --- include/svx/svdobj.hxx | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'include/svx/svdobj.hxx') diff --git a/include/svx/svdobj.hxx b/include/svx/svdobj.hxx index 76f0e2155f05..a6558b9b3fae 100644 --- a/include/svx/svdobj.hxx +++ b/include/svx/svdobj.hxx @@ -428,7 +428,7 @@ protected: // This is needed for instance for NbcMove, because usually one moves SnapRect and aOutRect // at the same time to avoid recomputation. public: - virtual void SetRectsDirty(sal_Bool bNotMyself = false); + virtual void SetRectsDirty(bool bNotMyself = false); protected: // override if the class inherits from SdrObjPlusData: @@ -725,7 +725,7 @@ public: // The points of those objects are selected (if necessary multiselection), // deleted, inserted, or as a multiselection moved or rotated... // Only such objects can have PlusHandles (e.g. the weights of an Bezier curve). - virtual sal_Bool IsPolyObj() const; + virtual bool IsPolyObj() const; virtual sal_uInt32 GetPointCount() const; virtual Point GetPoint(sal_uInt32 i) const; void SetPoint(const Point& rPnt, sal_uInt32 i); @@ -764,13 +764,13 @@ public: // if bDontRemoveHardAttr is false, set all attributes, which were set in the style sheet, to their default value // if true, all hard attributes keep their values void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr); - virtual void NbcSetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr); + virtual void NbcSetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr); SfxStyleSheet* GetStyleSheet() const; virtual bool HasTextEdit() const; // returns true if TextEditMode started - virtual sal_Bool BegTextEdit(SdrOutliner& rOutl); + virtual bool BegTextEdit(SdrOutliner& rOutl); virtual void EndTextEdit(SdrOutliner& rOutl); // keep text in outliner's format @@ -870,7 +870,7 @@ public: // In the case of the conversion from TextObj to PathObj, // both modi (bLineToArea=true/false) would be identical. // The methods' default implementations report "I'm unable to do this" (false/null). - virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const; + virtual SdrObject* DoConvertToPolyObj(bool bBezier, bool bAddText) const; SdrObject* ConvertToPolyObj(bool bBezier, bool bLineToArea) const; // convert this path object to contour object; bForceLineDash converts even @@ -964,7 +964,7 @@ public: // // gets base transformation and rectangle of object. If it's an SdrPathObj it fills the PolyPolygon // with the base geometry and returns TRUE. Otherwise it returns FALSE. - virtual sal_Bool TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const; + virtual bool TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const; // sets the base geometry of the object using infos contained in the homogen 3x3 matrix. // If it's an SdrPathObj it will use the provided geometry information. The Polygon has -- cgit