From c6223049651d6607101ef04271773e478a429c8a Mon Sep 17 00:00:00 2001 From: Caolán McNamara Date: Tue, 3 Mar 2015 09:59:31 +0000 Subject: V813: Decreased performance Change-Id: Ica2563d9e8da15e19eb38246d4de54a1fcb75655 --- include/svx/view3d.hxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/svx/view3d.hxx') diff --git a/include/svx/view3d.hxx b/include/svx/view3d.hxx index 6cb641e1fc3d..3cbec6289432 100644 --- a/include/svx/view3d.hxx +++ b/include/svx/view3d.hxx @@ -106,7 +106,7 @@ public: bool ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point aOffset); bool IsConvertTo3DObjPossible() const; - void ConvertMarkedObjTo3D(bool bExtrude=true, basegfx::B2DPoint aPnt1 = basegfx::B2DPoint(0.0, 0.0), basegfx::B2DPoint aPnt2 = basegfx::B2DPoint(0.0, 1.0)); + void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0)); // Means to create all Extrudes in a certain depth order. void DoDepthArrange(E3dScene* pScene, double fDepth); -- cgit