From 25b503e7317adc377279b3f844f3d758a447ed37 Mon Sep 17 00:00:00 2001 From: Tor Lillqvist Date: Mon, 7 Jul 2014 13:01:31 +0300 Subject: Reduce artefacts significantly by binning the "LO_TWIPS_TO_MLO_RIP_RATIO" Change it from 10 to 1. This makes occasional rendering artefacts at tile boundaries much less visible. Unless there is opposition to this change, I will separately commit a change that simplifies the code. Now that LO_TWIPS_TO_MLO_RIP_RATIO equals one, no point in having it at all, and dividing or multiplying by it. Change-Id: I4a34e7171790e0ed7ff0b7ce6dfe980d5e293468 --- include/touch/touch.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/touch') diff --git a/include/touch/touch.h b/include/touch/touch.h index a2b04524e1a8..e141bf7d725d 100644 --- a/include/touch/touch.h +++ b/include/touch/touch.h @@ -106,7 +106,7 @@ typedef basegfx::B1DRange MLODpxSize; typedef long long MLORip; -static const MLORip LO_TWIPS_TO_MLO_RIP_RATIO = 10L; +static const MLORip LO_TWIPS_TO_MLO_RIP_RATIO = 1L; struct MLORipSize { -- cgit