From dd46727b99d4bb5135451aa7e5e1bdb197373843 Mon Sep 17 00:00:00 2001 From: Caolán McNamara Date: Tue, 5 Apr 2016 15:27:38 +0100 Subject: Resolves; tdf#87120 no keyboard navigation inside floating windows lets try and treat these the same as we do normal toplevels like dialogs if they popup with GrabFocus. This way focus can be set on widgets inside the floating windows, and so keyboard traversal of widgets etc all works. Change-Id: If447429756cf5d136b9c2e2f62fafb37c167b1ce --- include/vcl/edit.hxx | 1 - 1 file changed, 1 deletion(-) (limited to 'include/vcl/edit.hxx') diff --git a/include/vcl/edit.hxx b/include/vcl/edit.hxx index 57a8e07cafab..ce686d4cbc52 100644 --- a/include/vcl/edit.hxx +++ b/include/vcl/edit.hxx @@ -186,7 +186,6 @@ public: virtual void Command( const CommandEvent& rCEvt ) override; virtual void StateChanged( StateChangedType nType ) override; virtual void DataChanged( const DataChangedEvent& rDCEvt ) override; - virtual vcl::Window* GetPreferredKeyInputWindow() override; virtual void Modify(); virtual void UpdateData(); -- cgit