From ab65fe804cf3a97bd172b5551b553b9bcde6d756 Mon Sep 17 00:00:00 2001 From: Armin Le Grand Date: Thu, 14 Sep 2017 16:45:56 +0200 Subject: borderline: Extended decompose Decompose of BorderLinePrimitive2D extended to take care of non-perpendicular line endings for matching. Improved matching, one error in calc fixed Change-Id: I869a75385711b58e6725daba0f22be8a98158ad9 --- sc/source/ui/view/output.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'sc') diff --git a/sc/source/ui/view/output.cxx b/sc/source/ui/view/output.cxx index da4c342d44d6..858ea99ef83f 100644 --- a/sc/source/ui/view/output.cxx +++ b/sc/source/ui/view/output.cxx @@ -660,7 +660,7 @@ void ScOutputData::SetCellRotations() const double fOrient((bLayoutRTL ? -1.0 : 1.0) * nAttrRotate * F_PI18000); // 1/100th degrees -> [0..2PI] svx::frame::Array& rArray = mrTabInfo.maArray; - rArray.SetCellRotation(nY+1, nX+1, eRotMode, fOrient); + rArray.SetCellRotation(nX+1, nY+1, eRotMode, fOrient); } } } -- cgit