From 1a9b62dc661a26c02db34ab5075b4e209a70b196 Mon Sep 17 00:00:00 2001 From: Emmanuel Gil Peyrot Date: Wed, 24 Feb 2016 20:21:10 +0000 Subject: slideshow: Only use texture() in GLSL 1.50, fixes Intel on Windows MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit texture2D() is still available, but not in the geometry stage, so better be consistent everywhere. Change-Id: I86bf1921713bcbf32946190525401bfcc633a69f Reviewed-on: https://gerrit.libreoffice.org/22468 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl --- slideshow/opengl/vortexVertexShader.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'slideshow/opengl/vortexVertexShader.glsl') diff --git a/slideshow/opengl/vortexVertexShader.glsl b/slideshow/opengl/vortexVertexShader.glsl index 5c6fe23a3f15..8d1a67d3d120 100644 --- a/slideshow/opengl/vortexVertexShader.glsl +++ b/slideshow/opengl/vortexVertexShader.glsl @@ -39,7 +39,7 @@ out float endTime; float snoise(vec2 p) { - return texture2D(permTexture, p).r; + return texture(permTexture, p).r; } mat4 identityMatrix(void) -- cgit