From e86bcf11340f35afe899d02aa5facdbecdd309ab Mon Sep 17 00:00:00 2001 From: Thorsten Behrens Date: Fri, 16 Mar 2012 00:11:53 +0100 Subject: Clear full sprite area for fdo#45219 Use clearAll() here, to really clear the whole sprite area (clear() does respect potential clip polygons) --- slideshow/source/engine/slide/layer.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'slideshow') diff --git a/slideshow/source/engine/slide/layer.cxx b/slideshow/source/engine/slide/layer.cxx index c9e064b5c0f2..05260c9d5016 100644 --- a/slideshow/source/engine/slide/layer.cxx +++ b/slideshow/source/engine/slide/layer.cxx @@ -222,7 +222,7 @@ namespace slideshow std::for_each( maViewEntries.begin(), maViewEntries.end(), boost::bind( - &ViewLayer::clear, + &ViewLayer::clearAll, boost::bind( &ViewEntry::getViewLayer, _1))); -- cgit