From 1e50f7892705c64db0ffec06b651cd280e9a7f8f Mon Sep 17 00:00:00 2001 From: Takeshi Abe Date: Mon, 25 Mar 2013 10:51:15 +0900 Subject: sal_Bool to bool Change-Id: Ibc63340b3ae431c7cdac78893dbdd1989ebe5ff9 --- svx/inc/svx/sdr/event/eventhandler.hxx | 2 +- svx/inc/svx/view3d.hxx | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'svx/inc') diff --git a/svx/inc/svx/sdr/event/eventhandler.hxx b/svx/inc/svx/sdr/event/eventhandler.hxx index b5ac78b2d222..91ac5491e5c6 100644 --- a/svx/inc/svx/sdr/event/eventhandler.hxx +++ b/svx/inc/svx/sdr/event/eventhandler.hxx @@ -96,7 +96,7 @@ namespace sdr virtual void ExecuteEvents(); // for control - sal_Bool IsEmpty() const; + bool IsEmpty() const; }; } // end of namespace event } // end of namespace sdr diff --git a/svx/inc/svx/view3d.hxx b/svx/inc/svx/view3d.hxx index 72420f2b2142..7f4d52307450 100644 --- a/svx/inc/svx/view3d.hxx +++ b/svx/inc/svx/view3d.hxx @@ -69,13 +69,13 @@ protected: void InitView(); - void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat); - void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat); + void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat); + void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat); void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj); void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj); void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ); - void ImpIsConvertTo3DPossible(SdrObject* pObj, sal_Bool& rAny3D, sal_Bool& rGroupSelected) const; + void ImpIsConvertTo3DPossible(SdrObject* pObj, bool& rAny3D, bool& rGroupSelected) const; void BreakSingle3DObj(E3dObject* pObj); public: @@ -108,7 +108,7 @@ public: bool ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point aOffset); bool IsConvertTo3DObjPossible() const; - void ConvertMarkedObjTo3D(sal_Bool bExtrude=sal_True, basegfx::B2DPoint aPnt1 = basegfx::B2DPoint(0.0, 0.0), basegfx::B2DPoint aPnt2 = basegfx::B2DPoint(0.0, 1.0)); + void ConvertMarkedObjTo3D(bool bExtrude=true, basegfx::B2DPoint aPnt1 = basegfx::B2DPoint(0.0, 0.0), basegfx::B2DPoint aPnt2 = basegfx::B2DPoint(0.0, 1.0)); // Nachtraeglichhe Korrekturmoeglichkeit um alle Extrudes in einer // bestimmten Tiefensortierung anzulegen @@ -118,10 +118,10 @@ public: void Start3DCreation(); // migration of overlay - sal_Bool Is3DRotationCreationActive() const { return (0L != mpMirrorOverlay); } + bool Is3DRotationCreationActive() const { return (0L != mpMirrorOverlay); } virtual void MovAction(const Point& rPnt); - void End3DCreation(sal_Bool bUseDefaultValuesForMirrorAxes=sal_False); + void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false); void ResetCreationActive(); double GetDefaultCamPosZ(); -- cgit