From 582ef22d3e8e30ffd58f092d37ffda30bd07bd9e Mon Sep 17 00:00:00 2001 From: David Tardon Date: Thu, 16 Oct 2014 15:30:32 +0200 Subject: fdo#84854 it seems long is not enough on 32 bit Fraction used BigInt internally for computations, rational does nothing like that. Change-Id: I3e9b25074f979bc291208f7c6362c3c40eb77ff5 --- svx/source/engine3d/obj3d.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'svx/source/engine3d/obj3d.cxx') diff --git a/svx/source/engine3d/obj3d.cxx b/svx/source/engine3d/obj3d.cxx index 998d9d80dbbc..76a33c771d02 100644 --- a/svx/source/engine3d/obj3d.cxx +++ b/svx/source/engine3d/obj3d.cxx @@ -322,7 +322,7 @@ void E3dObject::SetModel(SdrModel* pNewModel) // resize object, used from old 2d interfaces, e.g. in Move/Scale dialog (F4) -void E3dObject::NbcResize(const Point& rRef, const boost::rational& xFact, const boost::rational& yFact) +void E3dObject::NbcResize(const Point& rRef, const boost::rational& xFact, const boost::rational& yFact) { // Movement in X, Y in the eye coordinate system E3dScene* pScene = GetScene(); -- cgit