From a54ba50db2c341f0f0e47d77dbe64a6e588bc911 Mon Sep 17 00:00:00 2001 From: Michael Stahl Date: Fri, 30 Jun 2017 12:43:21 +0200 Subject: tdf#108863 svx: fix use-after-free in SdrEditView::DeleteMarkedObj() The sdr::ViewSelection has multiple vectors with pointers to the same SdrObjects, and those are only cleared in sdr::ViewSelection::SetEdgesOfMarkedNodesDirty(), so deleting SdrObjects that are marked must be delayed until after that is called. Change-Id: I7ab18cb2116164a71dce29bf10eca974061ab424 --- svx/source/svdraw/svdedtv.cxx | 39 +++++++++++++++++++++++---------------- 1 file changed, 23 insertions(+), 16 deletions(-) (limited to 'svx/source/svdraw/svdedtv.cxx') diff --git a/svx/source/svdraw/svdedtv.cxx b/svx/source/svdraw/svdedtv.cxx index 0382ffc77659..f3d5a046de14 100644 --- a/svx/source/svdraw/svdedtv.cxx +++ b/svx/source/svdraw/svdedtv.cxx @@ -678,8 +678,9 @@ void SdrEditView::ForceMarkedObjToAnotherPage() } } -void SdrEditView::DeleteMarkedList(const SdrMarkList& rMark) +std::vector SdrEditView::DeleteMarkedList(SdrMarkList const& rMark) { + std::vector ret; if (rMark.GetMarkCount()!=0) { rMark.ForceSort(); @@ -733,10 +734,8 @@ void SdrEditView::DeleteMarkedList(const SdrMarkList& rMark) if( !bUndo ) { - if( bIs3D ) - aRemoved3DObjects.push_back( pObj ); // may be needed later - else - SdrObject::Free(pObj); + // tdf#108863 don't delete objects before EndUndo() + ret.push_back(pObj); } } @@ -746,21 +745,22 @@ void SdrEditView::DeleteMarkedList(const SdrMarkList& rMark) delete aUpdaters.back(); aUpdaters.pop_back(); } - - if( !bUndo ) - { - // now delete removed scene objects - while(!aRemoved3DObjects.empty()) - { - SdrObject::Free( aRemoved3DObjects.back() ); - aRemoved3DObjects.pop_back(); - } - } } if( bUndo ) EndUndo(); } + return ret; +} + +static void lcl_LazyDelete(std::vector & rLazyDelete) +{ + // now delete removed scene objects + while (!rLazyDelete.empty()) + { + SdrObject::Free( rLazyDelete.back() ); + rLazyDelete.pop_back(); + } } void SdrEditView::DeleteMarkedObj() @@ -775,6 +775,7 @@ void SdrEditView::DeleteMarkedObj() BrkAction(); BegUndo(ImpGetResStr(STR_EditDelete),GetDescriptionOfMarkedObjects(),SdrRepeatFunc::Delete); + std::vector lazyDeleteObjects; // remove as long as something is selected. This allows to schedule objects for // removal for a next run as needed while(GetMarkedObjectCount()) @@ -835,7 +836,11 @@ void SdrEditView::DeleteMarkedObj() // original stuff: remove selected objects. Handle clear will // do something only once - DeleteMarkedList(GetMarkedObjectList()); + auto temp(DeleteMarkedList(GetMarkedObjectList())); + for (auto p : temp) + { + lazyDeleteObjects.push_back(p); + } GetMarkedObjectListWriteAccess().Clear(); maHdlList.Clear(); @@ -865,6 +870,8 @@ void SdrEditView::DeleteMarkedObj() // end undo and change messaging moved at the end EndUndo(); MarkListHasChanged(); + + lcl_LazyDelete(lazyDeleteObjects); } void SdrEditView::CopyMarkedObj() -- cgit