From b1b8419d34379dcca31e85ca78957fcf1656b178 Mon Sep 17 00:00:00 2001 From: Michael Meeks Date: Fri, 19 Jun 2015 17:42:03 +0100 Subject: tdf#92194 - fix headless masking operations in vcl. These were causing horrible rendering artifacts for all manner of headless rendering across Android & Online. A very simple fix in vcl, plus a set of tests. Change-Id: Ib261c0ea29d79ee6415e164c0b9b098efb52458b --- vcl/headless/svpvd.cxx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'vcl/headless/svpvd.cxx') diff --git a/vcl/headless/svpvd.cxx b/vcl/headless/svpvd.cxx index ddd265772280..4ed3fc5909a2 100644 --- a/vcl/headless/svpvd.cxx +++ b/vcl/headless/svpvd.cxx @@ -74,8 +74,8 @@ bool SvpSalVirtualDevice::SetSizeUsingBuffer( long nNewDX, long nNewDY, if ( m_nBitCount == 1 ) { std::vector< basebmp::Color > aDevPal(2); - aDevPal.push_back( basebmp::Color( 0, 0, 0 ) ); - aDevPal.push_back( basebmp::Color( 0xff, 0xff, 0xff ) ); + aDevPal[0] = basebmp::Color( 0, 0, 0 ); + aDevPal[1] = basebmp::Color( 0xff, 0xff, 0xff ); m_aDevice = createBitmapDevice( aDevSize, bTopDown, nFormat, nStride, PaletteMemorySharedVector( new std::vector< basebmp::Color >(aDevPal) ) ); } -- cgit