From cecc926070ee3d2ad6296fc5e0cfcde8642bb140 Mon Sep 17 00:00:00 2001 From: Tor Lillqvist Date: Wed, 21 Nov 2012 23:02:32 +0200 Subject: Clean up remains of NativeActivity-based Android app support We haven't been able to build NativeActivity-based apps (like the android/qa/sc and anroid/qa/desktop thingies) since we switched to DISABLE_DYNLOADING and a single DSO liblo-native-code.so anyway. No lo_main() any more. should not be included ever when compiling for Android of iOS now. Lots of stuff binned from vcl's androidinst.cxx, in the (vain?) hope that it will reduce the amount of never invoked GUI code that gets linked in. Change-Id: I25f584864c40110774c728a23151e089620442d9 --- vcl/inc/android/androidinst.hxx | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'vcl/inc/android') diff --git a/vcl/inc/android/androidinst.hxx b/vcl/inc/android/androidinst.hxx index addec800070a..2fd2718a7e25 100644 --- a/vcl/inc/android/androidinst.hxx +++ b/vcl/inc/android/androidinst.hxx @@ -50,27 +50,13 @@ public: virtual SalSystem* CreateSalSystem(); - // frame management - void GetWorkArea( Rectangle& rRect ); - SalFrame* CreateFrame( SalFrame* pParent, sal_uLong nStyle ); - SalFrame* CreateChildFrame( SystemParentData* pParent, sal_uLong nStyle ); - // mainloop pieces virtual void Wakeup(); virtual bool AnyInput( sal_uInt16 nType ); - // incoming android event handlers: - void onAppCmd (struct android_app* app, int32_t cmd); - int32_t onInputEvent (struct android_app* app, AInputEvent* event); - void RedrawWindows(ANativeWindow *pWindow); - SalFrame *getFocusFrame() const; - - void damaged(AndroidSalFrame *frame, const Rectangle &rRect); protected: virtual void DoReleaseYield( int nTimeoutMS ); - struct android_app *mpApp; Region maRedrawRegion; - bool mbQueueReDraw; }; #endif // ANDROID_SALINST_H -- cgit