From 9dc134a6df9255b4ca294cd2e9b88026624e6125 Mon Sep 17 00:00:00 2001 From: Luboš Luňák Date: Mon, 15 Dec 2014 18:36:32 +0100 Subject: do not hardcode what specific "generic" bitmap scaling operations use I.e. make it possible for the opengl backend to decide to use a different scaling algorithm. Change-Id: I36e76de071797129c7636b3048c93bc6e5d93aca --- vcl/qa/cppunit/graphicfilter/filters-test.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'vcl/qa/cppunit') diff --git a/vcl/qa/cppunit/graphicfilter/filters-test.cxx b/vcl/qa/cppunit/graphicfilter/filters-test.cxx index 48b1045f14b7..0b04dbf0e9ef 100644 --- a/vcl/qa/cppunit/graphicfilter/filters-test.cxx +++ b/vcl/qa/cppunit/graphicfilter/filters-test.cxx @@ -62,7 +62,7 @@ bool VclFiltersTest::load(const OUString &, void VclFiltersTest::testScaling() { - for (unsigned int i = BMP_SCALE_FAST; i <= BMP_SCALE_BOX; i++) + for (unsigned int i = BMP_SCALE_NONE + 1; i <= BMP_SCALE_BOX; i++) { Bitmap aBitmap( Size( 413, 409 ), 24 ); BitmapEx aBitmapEx( aBitmap ); -- cgit