From ce433069f1b1c39ba368d5d2fc8008b6e9148324 Mon Sep 17 00:00:00 2001 From: Tor Lillqvist Date: Fri, 28 Feb 2014 14:27:15 +0200 Subject: Add SAL_OVERRIDE markup for the vcl OS X and iOS code, and follow-up cleanup Thanks to SAL_OVERRIDE, I found a couple of unused functions and several that were virtual even if they did not override anything and were not overridden in any derived class. Change-Id: I5981111d2fc38f75a384c52359546a973e772393 --- vcl/quartz/salbmp.cxx | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'vcl/quartz/salbmp.cxx') diff --git a/vcl/quartz/salbmp.cxx b/vcl/quartz/salbmp.cxx index 50a75135c082..fb3ca3c1b5b9 100644 --- a/vcl/quartz/salbmp.cxx +++ b/vcl/quartz/salbmp.cxx @@ -402,17 +402,17 @@ class ImplPixelFormat32 : public ImplPixelFormat // currently ARGB-format for 32bit depth { public: - virtual void SkipPixel( sal_uInt32 nPixel ) + virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE { pData += nPixel << 2; } - virtual ColorData ReadPixel() + virtual ColorData ReadPixel() SAL_OVERRIDE { const ColorData c = RGB_COLORDATA( pData[1], pData[2], pData[3] ); pData += 4; return c; } - virtual void WritePixel( ColorData nColor ) + virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE { *pData++ = 0; *pData++ = COLORDATA_RED( nColor ); @@ -425,17 +425,17 @@ class ImplPixelFormat24 : public ImplPixelFormat // currently BGR-format for 24bit depth { public: - virtual void SkipPixel( sal_uInt32 nPixel ) + virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE { pData += (nPixel << 1) + nPixel; } - virtual ColorData ReadPixel() + virtual ColorData ReadPixel() SAL_OVERRIDE { const ColorData c = RGB_COLORDATA( pData[2], pData[1], pData[0] ); pData += 3; return c; } - virtual void WritePixel( ColorData nColor ) + virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE { *pData++ = COLORDATA_BLUE( nColor ); *pData++ = COLORDATA_GREEN( nColor ); @@ -450,21 +450,21 @@ protected: sal_uInt16* pData16; public: - virtual void StartLine( sal_uInt8* pLine ) + virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE { pData16 = (sal_uInt16*)pLine; } - virtual void SkipPixel( sal_uInt32 nPixel ) + virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE { pData += nPixel; } - virtual ColorData ReadPixel() + virtual ColorData ReadPixel() SAL_OVERRIDE { const ColorData c = RGB_COLORDATA( (*pData & 0x7c00) >> 7, (*pData & 0x03e0) >> 2 , (*pData & 0x001f) << 3 ); pData++; return c; } - virtual void WritePixel( ColorData nColor ) + virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE { *pData++ = ((COLORDATA_RED( nColor ) & 0xf8 ) << 7 ) || ((COLORDATA_GREEN( nColor ) & 0xf8 ) << 2 ) || @@ -482,15 +482,15 @@ public: : mrPalette( rPalette ) { } - virtual void SkipPixel( sal_uInt32 nPixel ) + virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE { pData += nPixel; } - virtual ColorData ReadPixel() + virtual ColorData ReadPixel() SAL_OVERRIDE { return mrPalette[ *pData++ ].operator Color().GetColor(); } - virtual void WritePixel( ColorData nColor ) + virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE { const BitmapColor aColor( COLORDATA_RED( nColor ), COLORDATA_GREEN( nColor ), COLORDATA_BLUE( nColor ) ); *pData++ = static_cast< sal_uInt8 >( mrPalette.GetBestIndex( aColor ) ); @@ -509,26 +509,26 @@ public: : mrPalette( rPalette ) { } - virtual void SkipPixel( sal_uInt32 nPixel ) + virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE { mnX += nPixel; if( (nPixel & 1) ) mnShift ^= 4; } - virtual void StartLine( sal_uInt8* pLine ) + virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE { pData = pLine; mnX = 0; mnShift = 4; } - virtual ColorData ReadPixel() + virtual ColorData ReadPixel() SAL_OVERRIDE { const BitmapColor& rColor = mrPalette[( pData[mnX >> 1] >> mnShift) & 0x0f]; mnX++; mnShift ^= 4; return rColor.operator Color().GetColor(); } - virtual void WritePixel( ColorData nColor ) + virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE { const BitmapColor aColor( COLORDATA_RED( nColor ), COLORDATA_GREEN( nColor ), COLORDATA_BLUE( nColor ) ); pData[mnX>>1] &= (0xf0 >> mnShift); @@ -549,22 +549,22 @@ public: : mrPalette( rPalette ) { } - virtual void SkipPixel( sal_uInt32 nPixel ) + virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE { mnX += nPixel; } - virtual void StartLine( sal_uInt8* pLine ) + virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE { pData = pLine; mnX = 0; } - virtual ColorData ReadPixel() + virtual ColorData ReadPixel() SAL_OVERRIDE { const BitmapColor& rColor = mrPalette[ (pData[mnX >> 3 ] >> ( 7 - ( mnX & 7 ) )) & 1]; mnX++; return rColor.operator Color().GetColor(); } - virtual void WritePixel( ColorData nColor ) + virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE { const BitmapColor aColor( COLORDATA_RED( nColor ), COLORDATA_GREEN( nColor ), COLORDATA_BLUE( nColor ) ); if( mrPalette.GetBestIndex( aColor ) & 1 ) -- cgit