From b4bbb5e5d7b31caad2fbcc00382ad27df3c81001 Mon Sep 17 00:00:00 2001 From: Tomaž Vajngerl Date: Sun, 17 May 2015 22:56:46 +0900 Subject: refactor how font, fg. and bg. are applied in widgets/controls - Move vcl::RenderContext to outdev. - Change some methods on vcl::Window to accept RenderContext as parameter. - Add ApplySettings to vcl::Window - This method is called before painting. Refactor existing classes that use InitSettings to have ApplySettings or mark the classes to be refactored later. - Add RenderSettings for adding defered settings to rendering. This is similar to ApplySettings but for more ad-hoc calls. Change-Id: I4ea58461f3b6b08ccfa3e0ddd1a4a3e04f8c4f45 --- vcl/source/window/dockingarea.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'vcl/source/window/dockingarea.cxx') diff --git a/vcl/source/window/dockingarea.cxx b/vcl/source/window/dockingarea.cxx index 786c84bbad31..793ae09430fd 100644 --- a/vcl/source/window/dockingarea.cxx +++ b/vcl/source/window/dockingarea.cxx @@ -178,7 +178,7 @@ void DockingAreaWindow::Paint(vcl::RenderContext& rRenderContext, const Rectangl const bool isFooter = GetAlign() == WINDOWALIGN_BOTTOM && !rSetting.GetPersonaFooter().IsEmpty(); if ((GetAlign() == WINDOWALIGN_TOP && !rSetting.GetPersonaHeader().IsEmpty() ) || isFooter) - rRenderContext.Erase(); + Erase(rRenderContext); else if (!ImplGetSVData()->maNWFData.mbDockingAreaSeparateTB) { // draw a single toolbar background covering the whole docking area -- cgit