From a6440c4f785aa5f29b3af409cd0d8fa198198d72 Mon Sep 17 00:00:00 2001 From: Luboš Luňák Date: Mon, 19 Jan 2015 22:36:40 +0100 Subject: do not draw with SALCOLOR_NONE Change-Id: I882a42f58ac298d333985068b2fe6ef9ac198c8b Signed-off-by: Michael Meeks --- vcl/opengl/gdiimpl.cxx | 2 ++ 1 file changed, 2 insertions(+) (limited to 'vcl') diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index 95840567c699..b28602375d56 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -404,6 +404,8 @@ bool OpenGLSalGraphicsImpl::UseSolid( SalColor nColor ) // Like UseSolid(), but sets up for AA drawing, which uses gradients to create the AA. bool OpenGLSalGraphicsImpl::UseSolidAA( SalColor nColor, double fTransparency ) { + if( nColor == SALCOLOR_NONE ) + return false; if( !mrParent.getAntiAliasB2DDraw()) return UseSolid( nColor ); if( !UseProgram( "textureVertexShader", "linearGradientFragmentShader" ) ) -- cgit