/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_AVMEDIA_SOURCE_FRAMEWORK_SOUNDHANDLER_HXX #define INCLUDED_AVMEDIA_SOURCE_FRAMEWORK_SOUNDHANDLER_HXX #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace avmedia{ struct ThreadHelpBase { public: mutable ::osl::Mutex m_aLock; }; /*-************************************************************************************************************ @short handler to detect and play sounds ("wav" and "au" only!) @descr Register this implementation as a content handler to detect and/or play wav- and au-sounds. It doesn't depend from the target platform. But one instance of this class can play one sound at the same time only. Means every new dispatch request will stop the might still running one. So we support one operation/one URL/one listener at the same time only. @devstatus ready @threadsafe yes *//*-*************************************************************************************************************/ class SoundHandler : // interfaces public css::lang::XTypeProvider , public css::lang::XServiceInfo , public css::frame::XNotifyingDispatch // => XDispatch , public css::document::XExtendedFilterDetection // baseclasses // Order is necessary for right initialization! , private ThreadHelpBase , public ::cppu::OWeakObject { // public methods public: // constructor / destructor SoundHandler(); virtual ~SoundHandler( ) override; // XInterface, XTypeProvider, XServiceInfo virtual css::uno::Any SAL_CALL queryInterface( const css::uno::Type& aType ) throw( css::uno::RuntimeException, std::exception ) override; virtual void SAL_CALL acquire() throw() override; virtual void SAL_CALL release() throw() override; virtual css::uno::Sequence< css::uno::Type > SAL_CALL getTypes () throw( css::uno::RuntimeException, std::exception ) override; virtual css::uno::Sequence< sal_Int8 > SAL_CALL getImplementationId() throw( css::uno::RuntimeException, std::exception ) override; /* interface XServiceInfo */ virtual OUString SAL_CALL getImplementationName ( ) throw( css::uno::RuntimeException, std::exception ) override; virtual sal_Bool SAL_CALL supportsService ( const OUString& sServiceName ) throw( css::uno::RuntimeException, std::exception ) override; virtual css::uno::Sequence< OUString > SAL_CALL getSupportedServiceNames ( ) throw( css::uno::RuntimeException, std::exception ) override; // XNotifyingDispatch virtual void SAL_CALL dispatchWithNotification(const css::util::URL& aURL , const css::uno::Sequence< css::beans::PropertyValue >& lArguments, const css::uno::Reference< css::frame::XDispatchResultListener >& xListener ) throw(css::uno::RuntimeException, std::exception) override; // XDispatch virtual void SAL_CALL dispatch ( const css::util::URL& aURL , const css::uno::Sequence< css::beans::PropertyValue >& lArguments ) throw( css::uno::RuntimeException, std::exception ) override; // not supported ! virtual void SAL_CALL addStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& /*xListener*/ , const css::util::URL& /*aURL*/ ) throw( css::uno::RuntimeException, std::exception ) override {}; virtual void SAL_CALL removeStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& /*xListener*/ , const css::util::URL& /*aURL*/ ) throw( css::uno::RuntimeException, std::exception ) override {}; // XExtendedFilterDetection virtual OUString SAL_CALL detect ( css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ) throw( css::uno::RuntimeException, std::exception ) override; // protected methods protected: // private methods private: DECL_LINK( implts_PlayerNotify, Idle*, void ); // variables // (should be private everyway!) private: bool m_bError; css::uno::Reference< css::uno::XInterface > m_xSelfHold ; // we must protect us against dying during async(!) dispatch() call! css::uno::Reference< css::media::XPlayer > m_xPlayer ; // uses avmedia player to play sounds... css::uno::Reference< css::frame::XDispatchResultListener > m_xListener ; Idle m_aUpdateIdle; }; // class SoundHandler } // namespace avmedia #endif // INCLUDED_AVMEDIA_SOURCE_FRAMEWORK_SOUNDHANDLER_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */