/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * */ #include #include namespace basegfx { BASEGFX_DLLPUBLIC B2DPolygon createWaveLinePolygon(basegfx::B2DRectangle const& rRectangle) { basegfx::B2DPolygon aPolygon; double fWaveHeight = rRectangle.getHeight(); // Wavelength depends on the wave height so it looks nice double fHalfWaveLength = fWaveHeight + 1.0; double fWaveAmplitude = fWaveHeight / 2.0; double fLastX = rRectangle.getMinX(); double fBaseY = rRectangle.getMinY() + fWaveAmplitude; double fDirection = 1.0; // In quadratic bezier the curve is 1/2 of the control height // so we need to compensate for that. constexpr double fHeightCompensation = 2.0; aPolygon.append(basegfx::B2DPoint(fLastX, fBaseY)); for (double fI = fHalfWaveLength; fI <= rRectangle.getWidth(); fI += fHalfWaveLength) { basegfx::B2DPoint aPoint(fLastX + fHalfWaveLength, fBaseY); basegfx::B2DPoint aControl(fLastX + (fHalfWaveLength / 2.0), fBaseY + fDirection * fWaveAmplitude * fHeightCompensation); aPolygon.appendQuadraticBezierSegment(aControl, aPoint); fLastX = aPoint.getX(); // next iteration fDirection *= -1.0; // fDirection iterates between 1 and -1 } return aPolygon; } } // end of namespace basegfx /* vim:set shiftwidth=4 softtabstop=4 expandtab: */