// autogenerated file with codegen.pl #include namespace basegfx3d { class b3dhommatrix : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. // this is only demonstration code void EmptyMethod() { // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1); CPPUNIT_ASSERT_STUB(); } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3dhommatrix); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3dhommatrix class b3dhompoint : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. void EmptyMethod() { CPPUNIT_ASSERT_STUB(); } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3dhompoint); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3dhompoint class b3dpoint : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. // this is only demonstration code void EmptyMethod() { // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1); CPPUNIT_ASSERT_STUB(); } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3dpoint); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3dpoint class b3drange : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. void EmptyMethod() { CPPUNIT_ASSERT_STUB(); } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3drange); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3drange class b3dtuple : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. // this is only demonstration code void EmptyMethod() { // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1); CPPUNIT_ASSERT_STUB(); } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3dtuple); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3dtuple class b3dvector : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. void EmptyMethod() { CPPUNIT_ASSERT_STUB(); } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3dvector); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3dvector // ----------------------------------------------------------------------------- CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dhommatrix, "basegfx3d"); CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dhompoint, "basegfx3d"); CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dpoint, "basegfx3d"); CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3drange, "basegfx3d"); CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dtuple, "basegfx3d"); CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dvector, "basegfx3d"); } // namespace basegfx3d // ----------------------------------------------------------------------------- // this macro creates an empty function, which will called by the RegisterAllFunctions() // to let the user the possibility to also register some functions by hand. // NOADDITIONAL;