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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _BASICAPP_HXX #define _BASICAPP_HXX #include #ifndef _HELP_HXX //autogen #include #endif #ifndef _MENU_HXX //autogen #include #endif #ifndef _WRKWIN_HXX //autogen #include #endif #include #include #include class BasicFrame; #include class EditList; class AppWin; class AppEdit; class AppBasEd; class MsgEdit; class AppError; class StatusLine; class BasicPrinter; struct TTLogMsg; class BasicApp : public Application { short nWait; // Wait-Zaehler public: // Help* pHelp; // Hilfesystem BasicFrame* pFrame; // Frame Window // MenuBar* pMainMenu; // Hauptmenue Accelerator* pMainAccel; // Acceleratoren void Main( ); void LoadIniFile(); void SetFocus(); void Wait( BOOL ); DECL_LINK( LateInit, void * ); #ifdef DBG_UTIL DbgPrintLine DbgPrintMsgBox; #endif }; typedef USHORT FileType; #define FT_NO_FILE (FileType)0x00 // An error has occurred ... #define FT_BASIC_SOURCE (FileType)0x01 #define FT_BASIC_INCLUDE (FileType)0x02 #define FT_RESULT_FILE (FileType)0x04 #define FT_RESULT_FILE_TXT (FileType)0x08 #define FT_BASIC_LIBRARY (FileType)0x10 struct WinInfoRec; class DisplayHidDlg; class FloatingExecutionStatus; class BasicFrame : public WorkWindow, public SfxBroadcaster, public SfxListener { using SystemWindow::Notify; using Window::Command; virtual BOOL Close(); BOOL CloseAll(); // Close all windows BOOL CompileAll(); // Compile all texts AutoTimer aLineNum; // Show the line numbers virtual void Resize(); virtual void Move(); virtual void GetFocus(); void LoadLibrary(); void SaveLibrary(); BOOL bIsAutoRun; DisplayHidDlg* pDisplayHidDlg; // BreakPoint *pRunToCursorBP; SbxVariable *pEditVar; Timer aCheckFiles; // Checks the files for changes BOOL bAutoReload; BOOL bAutoSave; DECL_LINK( CheckAllFiles, Timer* ); MyBasicRef pBasic; // BASIC-Engine String aAppName; // Title bar content String aAppFile; // AppName AppFile [AppMode] String aAppMode; void UpdateTitle(); DECL_LINK( CloseButtonClick, void* ); DECL_LINK( FloatButtonClick, void* ); DECL_LINK( HideButtonClick, void* ); FloatingExecutionStatus *pExecutionStatus; public: BOOL IsAutoRun(); void SetAutoRun( BOOL bAuto ); BOOL bInBreak; // TRUE if in Break-Handler StatusLine* pStatus; // Status line EditList* pList; // List of edit windows AppWin* pWork; // Current edit window BasicPrinter* pPrn; // Printer BOOL bDisas; // TRUE: disassemble USHORT nFlags; // Debugging-Flags USHORT nMaximizedWindows; // Number of maximized windows void FocusWindow( AppWin *pWin ); void WinMax_Restore(); void WinShow_Hide(); void RemoveWindow( AppWin *pWin ); void AddWindow( AppWin *pWin ); void WindowRenamed( AppWin *pWin ); BasicFrame(); ~BasicFrame(); MyBasic& Basic() { return *pBasic; } void AddToLRU(String const& aFile); void LoadLRU(); DECL_LINK( InitMenu, Menu * ); DECL_LINK( DeInitMenu, Menu * ); DECL_LINK( HighlightMenu, Menu * ); DECL_LINK( MenuCommand, Menu * ); DECL_LINK( Accel, Accelerator * ); DECL_LINK( ShowLineNr, AutoTimer * ); MsgEdit* GetMsgTree( String aLogFileName ); DECL_LINK( Log, TTLogMsg * ); DECL_LINK( WinInfo, WinInfoRec * ); BOOL LoadFile( String aFilename ); long Command( short,BOOL=FALSE ); // Command handler virtual void Command( const CommandEvent& rCEvt ); // Command handler BOOL SaveAll(); // Save all windows BOOL QueryFileName( String& rName, FileType nFileType, BOOL bSave ); // Query for filename DECL_LINK( ModuleWinExists, String* ); DECL_LINK( WriteString, String* ); AppBasEd* CreateModuleWin( SbModule* pMod ); AppBasEd* FindModuleWin( const String& ); AppError* FindErrorWin( const String& ); AppWin* FindWin( const String& ); AppWin* FindWin( USHORT nWinId ); AppWin* IsWinValid( AppWin* pMaybeWin ); USHORT BreakHandler(); // Break-Handler-Callback void SetEditVar( SbxVariable *pVar ){ pEditVar = pVar;} SbxVariable* GetEditVar(){ return pEditVar;} BOOL IsAutoReload() { return bAutoReload; } BOOL IsAutoSave() { return bAutoSave; } void LoadIniFile(); virtual void Notify( SfxBroadcaster& rBC, const SfxHint& rHint ); void SetAppMode( const String &aNewMode ){ aAppMode = aNewMode; UpdateTitle(); } String GenRealString( const String &aResString ); }; extern BasicApp aBasicApp; #endif