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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_basic.hxx" #ifndef _MSGBOX_HXX //autogen #include #endif #include // AB-Uno-Test //#define unotest #ifdef unotest #ifndef _USR_UNO_HXX #include #endif #include #include #endif #include "sbintern.hxx" #ifndef _BASIC_TTRESHLP_HXX #include #endif #include #include "basic.hrc" #include "appbased.hxx" #include "status.hxx" #include "basic.hrc" #include "object.hxx" #include "processw.hxx" #include "basrid.hxx" TYPEINIT1(MyBasic,StarBASIC) class MyFactory : public SbxFactory { public: virtual SbxBase* Create( UINT16 nSbxId, UINT32 = SBXCR_SBX ); }; static SampleObjectFac aFac1; static MyFactory aFac2; static ProcessFactory aProcessFac; static short nInst = 0; SbxBase* MyFactory::Create( UINT16 nSbxId, UINT32 nCr ) { if( nCr == SBXCR_TEST && nSbxId == SBXID_MYBASIC ) return new MyBasic; else return NULL; } MyBasic::MyBasic() : StarBASIC() { nError = 0; if( !nInst++ ) { AddFactory( &aFac1 ); AddFactory( &aFac2 ); AddFactory( &aProcessFac ); } SbxVariable* p = new SbxCollection( CUniString("MyColl") ); p->SetName( CUniString("Objects") ); Insert( p ); // AB-Uno-Test #ifdef unotest // Get Uno-Service-Manager and Reflection Service createAndSetDefaultServiceManager(); // done later // Get Uno-Test-Object UsrAny aObjAny = getIntrospectionTestObject(); // Box object into SbUnoObject String aName( "UnoObject" ); SbxObjectRef xSbUnoObj = GetSbUnoObject( aName, aObjAny ); //SbxObjectRef xSbUnoObj = new SbUnoObject( aName, aObjAny ); Insert( (SbxObject*)xSbUnoObj ); #endif pTestObject = NULL; } Link MyBasic::GenLogHdl() { return LINK( GetpApp()->GetAppWindow(), BasicFrame, Log ); } Link MyBasic::GenWinInfoHdl() { return LINK( GetpApp()->GetAppWindow(), BasicFrame, WinInfo ); } Link MyBasic::GenModuleWinExistsHdl() { return LINK( GetpApp()->GetAppWindow(), BasicFrame, ModuleWinExists ); } Link MyBasic::GenWriteStringHdl() { return LINK( GetpApp()->GetAppWindow(), BasicFrame, WriteString ); } void MyBasic::StartListeningTT( SfxBroadcaster &rBroadcaster ) { ((BasicFrame*)GetpApp()->GetAppWindow())->StartListening( rBroadcaster ); } void MyBasic::SetCompileModule( SbModule *pMod ) { GetSbData()->pCompMod = pMod; } SbModule *MyBasic::GetCompileModule() { return GetSbData()->pCompMod; } String MyBasic::GenRealString( const String &aResString ) { return ((BasicFrame*)GetpApp()->GetAppWindow())->GenRealString( aResString ); } void MyBasic::LoadIniFile() { } SbTextType MyBasic::GetSymbolType( const String &rSymbol, BOOL bWasTTControl ) { (void) rSymbol; /* avoid warning about unused parameter */ (void) bWasTTControl; /* avoid warning about unused parameter */ return SB_SYMBOL; // Everything here is of type SB_SYMBOL and continues to be so } MyBasic::~MyBasic() { aErrors.Clear(); if( !--nInst ) { RemoveFactory( &aFac1 ); RemoveFactory( &aFac2 ); RemoveFactory( &aProcessFac ); } } void MyBasic::Reset() { aErrors.Clear(); nError = 0; } BOOL MyBasic::Compile( SbModule* p ) { Reset(); return StarBASIC::Compile( p ); } BOOL MyBasic::ErrorHdl() { AppBasEd* pWin = aBasicApp.pFrame->FindModuleWin( GetActiveModule()->GetName() ); if( !pWin ) { // open a window pWin = aBasicApp.pFrame->CreateModuleWin( GetActiveModule() ); } else pWin->ToTop(); if( IsCompilerError() ) { aErrors.Insert( new BasicError ( pWin, 0, StarBASIC::GetErrorText(), GetLine(), GetCol1(), GetCol2() ), LIST_APPEND ); nError++; return BOOL( nError < 20 ); // Cancel after 20 errors } else { ReportRuntimeError( pWin ); return FALSE; } } void MyBasic::ReportRuntimeError( AppBasEd *pEditWin ) { String nErrorText; nErrorText = GetSpechialErrorText(); if ( pEditWin ) // just in case the focus is not right pEditWin->ToTop(); BasicError( pEditWin, GetVBErrorCode( GetErrorCode() ), nErrorText, GetLine(), GetCol1(), GetCol2() ).Show(); } void MyBasic::DebugFindNoErrors( BOOL bDebugFindNoErrors ) { (void) bDebugFindNoErrors; /* avoid warning about unused parameter */ } const String MyBasic::GetSpechialErrorText() { return GetErrorText(); } USHORT MyBasic::BreakHdl() { SbModule* pMod = GetActiveModule(); if( pMod ) { AppBasEd* pWin = aBasicApp.pFrame->FindModuleWin( pMod->GetName() ); if( !pWin ) { // open a window pWin = aBasicApp.pFrame->CreateModuleWin( pMod ); } else pWin->ToTop(); pWin->Highlight( GetLine(), GetCol1(), GetCol2() ); } if( IsBreak() ) // If Breakpoint (or "Run to Cursor") { // if ( GetActiveModule()->IsBP(GetLine()) ) // GetActiveModule()->ClearBP(GetLine()); return aBasicApp.pFrame->BreakHandler(); } else { return aBasicApp.pFrame->BreakHandler(); } } /*************************************************************************** |* |* class BasicError |* ***************************************************************************/ BasicError::BasicError ( AppBasEd* w, USHORT nE, const String& r, USHORT nL, USHORT nC1, USHORT nC2 ) : aText( SttResId( IDS_ERROR1 ) ) { pWin = w; nLine = nL; nCol1 = nC1; nCol2 = nC2; if( nE ) { aText += String::CreateFromInt32( nE ); aText.AppendAscii(": "); aText += r; } else aText = r; } // This is a sample how to build the error information // to highlight a statement void BasicError::Show() { if( pWin && aBasicApp.pFrame->IsWinValid( pWin ) ) { pWin->Highlight( nLine, nCol1, nCol2 ); aBasicApp.pFrame->pStatus->Message( aText ); } else MessBox( aBasicApp.pFrame, WB_OK, aBasicApp.pFrame->GetText(), aText ).Execute(); }