/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: cairo_spritecanvashelper.hxx,v $ * * $Revision: 1.2 $ * * last change: $Author: kz $ $Date: 2006-02-28 10:38:40 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _CAIROCANVAS_SPRITECANVASHELPER_HXX_ #define _CAIROCANVAS_SPRITECANVASHELPER_HXX_ #include #include #include #include "cairo_cairo.hxx" #include "cairo_canvashelper.hxx" namespace basegfx { class B2IRange; } namespace cairocanvas { class SpriteCanvas; class SpriteCanvasHelper : public CanvasHelper { public: SpriteCanvasHelper(); void init( ::canvas::SpriteRedrawManager& rManager, SpriteCanvas& rDevice, const ::basegfx::B2ISize& rSize ); /// Dispose all internal references void disposing(); // XSpriteCanvas ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimatedSprite > createSpriteFromAnimation( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimatedSprite > createSpriteFromBitmaps( const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap > >& animationBitmaps, sal_Int8 interpolationMode ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCustomSprite > createCustomSprite( const ::com::sun::star::geometry::RealSize2D& spriteSize ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite > createClonedSprite( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original ); /** Actually perform the screen update @param rCurrArea Current window area in absolute screen coordinates @param bUpdateAll sal_True, if everything must be updated, not only changed sprites @param io_bSurfaceDirty In/out parameter, whether backbuffer surface is dirty (if yes, we're performing a full update, anyway) */ sal_Bool updateScreen( const ::basegfx::B2IRange& rCurrArea, sal_Bool bUpdateAll, bool& io_bSurfaceDirty ); // SpriteRedrawManager functor calls // ------------------------------------------------- /** Gets called for simple background repaints */ void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect ); /** Gets called when area can be handled by scrolling. Called method must copy screen content from rMoveStart to rMoveEnd, and restore the background in the uncovered areas. @param rMoveStart Source rect of the scroll @param rMoveEnd Dest rect of the scroll @param rUpdateArea All info necessary, should rMoveStart be partially or fully outside the outdev */ void scrollUpdate( const ::basegfx::B2DRange& rMoveStart, const ::basegfx::B2DRange& rMoveEnd, const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea ); void opaqueUpdate( const ::basegfx::B2DRange& rTotalArea, const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ); void genericUpdate( const ::basegfx::B2DRange& rTotalArea, const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ); private: /// Set from the SpriteCanvas: instance coordinating sprite redraw ::canvas::SpriteRedrawManager* mpRedrawManager; }; } #endif /* _CAIROCANVAS_SPRITECANVASHELPER_HXX_ */