/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: BackBuffer.java,v $ * * $Revision: 1.5 $ * * last change: $Author: rt $ $Date: 2005-09-07 23:07:25 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ // UNO import com.sun.star.uno.UnoRuntime; import com.sun.star.uno.XComponentContext; import com.sun.star.uno.AnyConverter; import com.sun.star.uno.IQueryInterface; import com.sun.star.lang.XInitialization; import com.sun.star.lib.uno.helper.WeakBase; // OOo AWT import com.sun.star.awt.*; // Canvas import com.sun.star.rendering.*; // Java AWT import java.awt.*; import java.awt.image.*; import java.awt.geom.*; public class BackBuffer { private BufferedImage backBuffer; //private VolatileImage backBuffer; private Graphics2D backBufferGraphics; private Graphics2D referenceDevice; public BackBuffer( Graphics2D _referenceDevice, int width, int height ) { referenceDevice = _referenceDevice; setSize( width, height ); } public Graphics2D getGraphics() { return backBufferGraphics; } public void setSize( int width, int height ) { if( backBuffer != null && width == backBuffer.getWidth() && height == backBuffer.getHeight() ) { return; } if( backBufferGraphics != null ) backBufferGraphics.dispose(); if( backBuffer != null ) backBuffer.flush(); // TODO: Maybe VolatileImage with another BufferedImage as a backup is // a tad faster here. backBuffer = referenceDevice.getDeviceConfiguration().createCompatibleImage(width, height); // backBuffer = referenceDevice.getDeviceConfiguration().createCompatibleVolatileImage(width, // height); backBufferGraphics = backBuffer.createGraphics(); CanvasUtils.initGraphics( backBufferGraphics ); // clear the buffer to white (to have a defined state here) backBufferGraphics.setColor( java.awt.Color.white ); backBufferGraphics.fillRect( 0,0,width,height ); } public void redraw( Graphics2D graph ) { if( graph != null && backBuffer != null ) { CanvasUtils.printLog("BackBuffer.redraw(): using buffer of size (" + backBuffer.getWidth() + "," + backBuffer.getHeight() + ")" ); graph.drawImage(backBuffer, 0, 0, null); // TODO: this is just twiddled to work. I cannot be sure // that this volatile backbuffer will survive in the first // place, nor that it wise to leave it in VRAM. // only flush non-volatile images // CanvasUtils.postRenderImageTreatment( backBuffer ); } } public java.awt.Image getBackBuffer() { return backBuffer; } public void dispose() { backBufferGraphics.dispose(); backBuffer.flush(); } }