/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef INCLUDED_CANVAS_SOURCE_OPENGL_OGL_CANVASHELPER_HXX #define INCLUDED_CANVAS_SOURCE_OPENGL_OGL_CANVASHELPER_HXX #include #include #include namespace oglcanvas { class SpriteDeviceHelper; /** Helper class for basic canvas functionality. */ class CanvasHelper { public: CanvasHelper(); // outline because of incomplete type Action ~CanvasHelper(); CanvasHelper& operator=( const CanvasHelper& ); /// Release all references void disposing(); /** Initialize canvas helper This method late-initializes the canvas helper, providing it with the necessary device and output objects. Note that the CanvasHelper does not take ownership of the passed rDevice reference, nor does it perform any reference counting. Thus, to prevent the reference counted SpriteCanvas object from deletion, the user of this class is responsible for holding ref-counted references itself! @param rDevice Reference device this canvas is associated with */ void init( css::rendering::XGraphicDevice& rDevice, SpriteDeviceHelper& rDeviceHelper ); // CanvasHelper functionality // ========================== // XCanvas (only providing, not implementing the // interface. Also note subtle method parameter differences) void clear(); void drawLine( const css::rendering::XCanvas* pCanvas, const css::geometry::RealPoint2D& aStartPoint, const css::geometry::RealPoint2D& aEndPoint, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState ); void drawBezier( const css::rendering::XCanvas* pCanvas, const css::geometry::RealBezierSegment2D& aBezierSegment, const css::geometry::RealPoint2D& aEndPoint, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState ); css::uno::Reference< css::rendering::XCachedPrimitive > drawPolyPolygon( const css::rendering::XCanvas* pCanvas, const css::uno::Reference< css::rendering::XPolyPolygon2D >& xPolyPolygon, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState ); css::uno::Reference< css::rendering::XCachedPrimitive > strokePolyPolygon( const css::rendering::XCanvas* pCanvas, const css::uno::Reference< css::rendering::XPolyPolygon2D >& xPolyPolygon, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState, const css::rendering::StrokeAttributes& strokeAttributes ); css::uno::Reference< css::rendering::XCachedPrimitive > strokeTexturedPolyPolygon( const css::rendering::XCanvas* pCanvas, const css::uno::Reference< css::rendering::XPolyPolygon2D >& xPolyPolygon, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState, const css::uno::Sequence< css::rendering::Texture >& textures, const css::rendering::StrokeAttributes& strokeAttributes ); css::uno::Reference< css::rendering::XCachedPrimitive > strokeTextureMappedPolyPolygon( const css::rendering::XCanvas* pCanvas, const css::uno::Reference< css::rendering::XPolyPolygon2D >& xPolyPolygon, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState, const css::uno::Sequence< css::rendering::Texture >& textures, const css::uno::Reference< css::geometry::XMapping2D >& xMapping, const css::rendering::StrokeAttributes& strokeAttributes ); css::uno::Reference< css::rendering::XPolyPolygon2D > queryStrokeShapes( const css::rendering::XCanvas* pCanvas, const css::uno::Reference< css::rendering::XPolyPolygon2D >& xPolyPolygon, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState, const css::rendering::StrokeAttributes& strokeAttributes ); css::uno::Reference< css::rendering::XCachedPrimitive > fillPolyPolygon( const css::rendering::XCanvas* pCanvas, const css::uno::Reference< css::rendering::XPolyPolygon2D >& xPolyPolygon, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState ); css::uno::Reference< css::rendering::XCachedPrimitive > fillTexturedPolyPolygon( const css::rendering::XCanvas* pCanvas, const css::uno::Reference< css::rendering::XPolyPolygon2D >& xPolyPolygon, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState, const css::uno::Sequence< css::rendering::Texture >& textures ); css::uno::Reference< css::rendering::XCachedPrimitive > fillTextureMappedPolyPolygon( const css::rendering::XCanvas* pCanvas, const css::uno::Reference< css::rendering::XPolyPolygon2D >& xPolyPolygon, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState, const css::uno::Sequence< css::rendering::Texture >& textures, const css::uno::Reference< css::geometry::XMapping2D >& xMapping ); css::uno::Reference< css::rendering::XCanvasFont > createFont( const css::rendering::XCanvas* pCanvas, const css::rendering::FontRequest& fontRequest, const css::uno::Sequence< css::beans::PropertyValue >& extraFontProperties, const css::geometry::Matrix2D& fontMatrix ); css::uno::Sequence< css::rendering::FontInfo > queryAvailableFonts( const css::rendering::XCanvas* pCanvas, const css::rendering::FontInfo& aFilter, const css::uno::Sequence< css::beans::PropertyValue >& aFontProperties ); css::uno::Reference< css::rendering::XCachedPrimitive > drawText( const css::rendering::XCanvas* pCanvas, const css::rendering::StringContext& text, const css::uno::Reference< css::rendering::XCanvasFont >& xFont, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState, sal_Int8 textDirection ); css::uno::Reference< css::rendering::XCachedPrimitive > drawTextLayout( const css::rendering::XCanvas* pCanvas, const css::uno::Reference< css::rendering::XTextLayout >& layoutetText, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState ); css::uno::Reference< css::rendering::XCachedPrimitive > drawBitmap( const css::rendering::XCanvas* pCanvas, const css::uno::Reference< css::rendering::XBitmap >& xBitmap, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState ); css::uno::Reference< css::rendering::XCachedPrimitive > drawBitmapModulated( const css::rendering::XCanvas* pCanvas, const css::uno::Reference< css::rendering::XBitmap >& xBitmap, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState ); css::uno::Reference< css::rendering::XGraphicDevice > getDevice() { return css::uno::Reference< css::rendering::XGraphicDevice >(mpDevice); } /** Write out recorded actions */ bool renderRecordedActions() const; /** Retrieve number of recorded actions */ size_t getRecordedActionCount() const; SpriteDeviceHelper* getDeviceHelper() const { return mpDeviceHelper; } css::rendering::XGraphicDevice* getDevice() const { return mpDevice; } struct Action; typedef o3tl::cow_wrapper< std::vector, o3tl::ThreadSafeRefCountingPolicy > RecordVectorT; private: CanvasHelper( const CanvasHelper& ) = delete; void setupGraphicsState( Action& o_action, const css::rendering::ViewState& viewState, const css::rendering::RenderState& renderState ); /** Phyical output device Deliberately not a refcounted reference, because of potential circular references for spritecanvas. */ css::rendering::XGraphicDevice* mpDevice; /** Internal helper - used for a few global GL objects, e.g. shader programs; and caches */ SpriteDeviceHelper* mpDeviceHelper; /** Ptr to array of recorded render calls Gets shared copy-on-write, when this CanvasHelper is copied (used e.g. for CanvasBitmap) */ RecordVectorT mpRecordedActions; }; } #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */