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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_canvas.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "canvascustomsprite.hxx" using namespace ::com::sun::star; namespace vclcanvas { CanvasCustomSprite::CanvasCustomSprite( const geometry::RealSize2D& rSpriteSize, rendering::XGraphicDevice& rDevice, const ::canvas::SpriteSurface::Reference& rOwningSpriteCanvas, const OutDevProviderSharedPtr& rOutDevProvider, bool bShowSpriteBounds ) { ENSURE_OR_THROW( rOwningSpriteCanvas.get() && rOutDevProvider, "CanvasCustomSprite::CanvasCustomSprite(): Invalid sprite canvas" ); // setup back buffer // ----------------- const ::Size aSize( static_cast( ::std::max( 1.0, ceil( rSpriteSize.Width ))), // round up to nearest int, // enforce sprite to have at // least (1,1) pixel size static_cast( ::std::max( 1.0, ceil( rSpriteSize.Height ))) ); // create content backbuffer in screen depth BackBufferSharedPtr pBackBuffer( new BackBuffer( rOutDevProvider->getOutDev() ) ); pBackBuffer->setSize( aSize ); // create mask backbuffer, with one bit color depth BackBufferSharedPtr pBackBufferMask( new BackBuffer( rOutDevProvider->getOutDev(), true ) ); pBackBufferMask->setSize( aSize ); // TODO(F1): Implement alpha vdev (could prolly enable // antialiasing again, then) // disable font antialiasing (causes ugly shadows otherwise) pBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT ); pBackBufferMask->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT ); // set mask vdev drawmode, such that everything is painted // black. That leaves us with a binary image, white for // background, black for painted content pBackBufferMask->getOutDev().SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT | DRAWMODE_BLACKGRADIENT | DRAWMODE_BLACKBITMAP ); // setup canvas helper // ------------------- // always render into back buffer, don't preserve state (it's // our private VDev, after all), have notion of alpha maCanvasHelper.init( rDevice, pBackBuffer, false, true ); maCanvasHelper.setBackgroundOutDev( pBackBufferMask ); // setup sprite helper // ------------------- maSpriteHelper.init( rSpriteSize, rOwningSpriteCanvas, pBackBuffer, pBackBufferMask, bShowSpriteBounds ); // clear sprite to 100% transparent maCanvasHelper.clear(); } void SAL_CALL CanvasCustomSprite::disposing() { tools::LocalGuard aGuard; // forward to parent CanvasCustomSpriteBaseT::disposing(); } #define IMPLEMENTATION_NAME "VCLCanvas.CanvasCustomSprite" #define SERVICE_NAME "com.sun.star.rendering.CanvasCustomSprite" ::rtl::OUString SAL_CALL CanvasCustomSprite::getImplementationName() throw( uno::RuntimeException ) { return ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( IMPLEMENTATION_NAME ) ); } sal_Bool SAL_CALL CanvasCustomSprite::supportsService( const ::rtl::OUString& ServiceName ) throw( uno::RuntimeException ) { return ServiceName.equalsAsciiL( RTL_CONSTASCII_STRINGPARAM ( SERVICE_NAME ) ); } uno::Sequence< ::rtl::OUString > SAL_CALL CanvasCustomSprite::getSupportedServiceNames() throw( uno::RuntimeException ) { uno::Sequence< ::rtl::OUString > aRet(1); aRet[0] = ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM ( SERVICE_NAME ) ); return aRet; } // Sprite void CanvasCustomSprite::redraw( OutputDevice& rOutDev, bool bBufferedUpdate ) const { tools::LocalGuard aGuard; redraw( rOutDev, maSpriteHelper.getPosPixel(), bBufferedUpdate ); } void CanvasCustomSprite::redraw( OutputDevice& rOutDev, const ::basegfx::B2DPoint& rOrigOutputPos, bool bBufferedUpdate ) const { tools::LocalGuard aGuard; maSpriteHelper.redraw( rOutDev, rOrigOutputPos, mbSurfaceDirty, bBufferedUpdate ); mbSurfaceDirty = false; } bool CanvasCustomSprite::repaint( const GraphicObjectSharedPtr& rGrf, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const ::Point& rPt, const ::Size& rSz, const GraphicAttr& rAttr ) const { tools::LocalGuard aGuard; mbSurfaceDirty = true; return maCanvasHelper.repaint( rGrf, viewState, renderState, rPt, rSz, rAttr ); } } ro/mimo/mimo-4-1-4-2 LibreOffice 核心代码仓库文档基金会
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2016-04-18clean-up: unused using declarations and includesJochen Nitschke
Searched source for using declarations. Checked if those symbols reappear in the source file, even in comments or dead code but not in #include statements. If they don't reappear, remove the declaration. Remove includes whose symbol got removed. Change-Id: Ibb77163f63c1120070e9518e3dc0a78c6c59fab0 Reviewed-on: https://gerrit.libreoffice.org/24148 Reviewed-by: Jochen Nitschke <j.nitschke+logerrit@ok.de> Reviewed-by: Noel Grandin <noelgrandin@gmail.com> Tested-by: Noel Grandin <noelgrandin@gmail.com>
2016-04-02cleanup: remove unused Reference.h(xx) includesJochen Nitschke
and unused using-declarations from Reference.h Change-Id: I297a7ae6044fa329d245ecf08fd5c4cb930f5b19 Reviewed-on: https://gerrit.libreoffice.org/23735 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Markus Mohrhard <markus.mohrhard@googlemail.com>
2015-08-07cppcheck:noExplicitConstructorNoel Grandin
Change-Id: I940714e303b905b756ba077eeda6c41746bd421f
2015-04-15convert SIGNATURESTATE_ constants to scoped enumNoel Grandin
Change-Id: I715e39599464a199a8b78ec274bfe47b90fc4bb7 Reviewed-on: https://gerrit.libreoffice.org/15301 Tested-by: Noel Grandin <noelgrandin@gmail.com> Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
2015-02-18boost->stdCaolán McNamara
Change-Id: I412137e7e7b9b2b87f401bc140a9499d1fc012c6
2014-10-22Replace DISABLE_SCRIPTING with HAVE_FEATURE_SCRIPTINGTor Lillqvist
Feature test macros that govern conditional compilation should be defined in config_*.h include files, not on the compilation command line. Change-Id: I40575a4762fd2564f10927b6f38a112dd9f9a3d7