/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include "spritedevicehelper.hxx" using namespace ::com::sun::star; namespace vclcanvas { SpriteDeviceHelper::SpriteDeviceHelper() : mpBackBuffer() { } void SpriteDeviceHelper::init( const OutDevProviderSharedPtr& pOutDev ) { DeviceHelper::init(pOutDev); // setup back buffer OutputDevice& rOutDev( pOutDev->getOutDev() ); mpBackBuffer.reset( new BackBuffer( rOutDev )); mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() ); // #i95645# #if defined( MACOSX ) // use AA on VCLCanvas for Mac mpBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::EnableB2dDraw | mpBackBuffer->getOutDev().GetAntialiasing() ); #else // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and // is not required to do AA. It would need to be adapted to use it correctly // (especially gradient painting). This will need extra work. mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw); #endif } bool SpriteDeviceHelper::showBuffer( bool, bool ) { OSL_FAIL("Not supposed to be called, handled by SpriteCanvas"); return false; } bool SpriteDeviceHelper::switchBuffer( bool, bool ) { OSL_FAIL("Not supposed to be called, handled by SpriteCanvas"); return false; } void SpriteDeviceHelper::disposing() { // release all references mpBackBuffer.reset(); DeviceHelper::disposing(); } uno::Any SpriteDeviceHelper::isAccelerated() const { return DeviceHelper::isAccelerated(); } uno::Any SpriteDeviceHelper::getDeviceHandle() const { return DeviceHelper::getDeviceHandle(); } uno::Any SpriteDeviceHelper::getSurfaceHandle() const { if( !mpBackBuffer ) return uno::Any(); return uno::Any( reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) ); } void SpriteDeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds ) { if( mpBackBuffer ) mpBackBuffer->setSize( ::Size(rBounds.Width, rBounds.Height) ); } void SpriteDeviceHelper::dumpScreenContent() const { DeviceHelper::dumpScreenContent(); static sal_Int32 nFilePostfixCount(0); if( mpBackBuffer ) { OUString aFilename = "dbg_backbuffer" + OUString::number(nFilePostfixCount) + ".bmp"; SvFileStream aStream( aFilename, StreamMode::STD_READWRITE ); const ::Point aEmptyPoint; mpBackBuffer->getOutDev().EnableMapMode( false ); mpBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); WriteDIB(mpBackBuffer->getOutDev().GetBitmapEx(aEmptyPoint, mpBackBuffer->getOutDev().GetOutputSizePixel()), aStream, false); } ++nFilePostfixCount; } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */