/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ attribute vec3 vertexPositionModelspace; attribute vec3 vertexNormalModelspace; varying vec3 positionWorldspace; varying vec3 normalCameraspace; uniform mat4 P; uniform mat4 M; uniform mat4 V; uniform mat3 normalMatrix; void main() { gl_Position = P * V * M * vec4(vertexPositionModelspace,1); positionWorldspace = (M * vec4(vertexPositionModelspace,1)).xyz; normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */