/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_chart2.hxx" #include "BarPositionHelper.hxx" #include "Linear3DTransformation.hxx" #include "ViewDefines.hxx" #include "CommonConverters.hxx" //............................................................................. namespace chart { //............................................................................. using namespace ::com::sun::star; using namespace ::com::sun::star::chart2; BarPositionHelper::BarPositionHelper( bool /* bSwapXAndY */ ) : CategoryPositionHelper( 1 ) { } BarPositionHelper::BarPositionHelper( const BarPositionHelper& rSource ) : CategoryPositionHelper( rSource ) , PlottingPositionHelper( rSource ) { } BarPositionHelper::~BarPositionHelper() { } PlottingPositionHelper* BarPositionHelper::clone() const { BarPositionHelper* pRet = new BarPositionHelper(*this); return pRet; } void BarPositionHelper::updateSeriesCount( double fSeriesCount ) { m_fSeriesCount = fSeriesCount; } uno::Reference< XTransformation > BarPositionHelper::getTransformationScaledLogicToScene() const { //transformation from 2) to 4) //@todo 2) and 4) need a link to a document //we need to apply this transformation to each geometric object because of a bug/problem //of the old drawing layer (the UNO_NAME_3D_EXTRUDE_DEPTH is an integer value instead of an double ) if( !m_xTransformationLogicToScene.is() ) { ::basegfx::B3DHomMatrix aMatrix; double MinX = getLogicMinX(); double MinY = getLogicMinY(); double MinZ = getLogicMinZ(); double MaxX = getLogicMaxX(); double MaxY = getLogicMaxY(); double MaxZ = getLogicMaxZ(); AxisOrientation nXAxisOrientation = m_aScales[0].Orientation; AxisOrientation nYAxisOrientation = m_aScales[1].Orientation; AxisOrientation nZAxisOrientation = m_aScales[2].Orientation; //apply scaling //scaling of x axis is refused/ignored doLogicScaling( NULL, &MinY, &MinZ ); doLogicScaling( NULL, &MaxY, &MaxZ); if(m_bSwapXAndY) { std::swap(MinX,MinY); std::swap(MaxX,MaxY); std::swap(nXAxisOrientation,nYAxisOrientation); } if( AxisOrientation_MATHEMATICAL==nXAxisOrientation ) aMatrix.translate(-MinX,0.0,0.0); else aMatrix.translate(-MaxX,0.0,0.0); if( AxisOrientation_MATHEMATICAL==nYAxisOrientation ) aMatrix.translate(0.0,-MinY,0.0); else aMatrix.translate(0.0,-MaxY,0.0); if( AxisOrientation_MATHEMATICAL==nZAxisOrientation ) aMatrix.translate(0.0,0.0,-MaxZ);//z direction in draw is reverse mathematical direction else aMatrix.translate(0.0,0.0,-MinZ); double fWidthX = MaxX - MinX; double fWidthY = MaxY - MinY; double fWidthZ = MaxZ - MinZ; double fScaleDirectionX = AxisOrientation_MATHEMATICAL==nXAxisOrientation ? 1.0 : -1.0; double fScaleDirectionY = AxisOrientation_MATHEMATICAL==nYAxisOrientation ? 1.0 : -1.0; double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==nZAxisOrientation ? -1.0 : 1.0; aMatrix.scale(fScaleDirectionX*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthX , fScaleDirectionY*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthY , fScaleDirectionZ*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthZ); //if(nDim==2) aMatrix = m_aMatrixScreenToScene*aMatrix; m_xTransformationLogicToScene = new Linear3DTransformation(B3DHomMatrixToHomogenMatrix( aMatrix ),m_bSwapXAndY); } return m_xTransformationLogicToScene; } //............................................................................. } //namespace chart //............................................................................. /* vim:set shiftwidth=4 softtabstop=4 expandtab: */