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path: root/vcl/source/opengl/OpenGLContext.cxx
AgeCommit message (Expand)Author
2015-11-10Surely a 24-bit depth buffer is enoughTor Lillqvist
2015-11-10Add some assertions and improve commentsTor Lillqvist
2015-10-19Speed up in-process caching of OpenGL shader programsTor Lillqvist
2015-09-30vcl: clean up before error returns in OpenGLContext::ImplInit()Michael Stahl
2015-09-16tdf#94213 - release offscreen texture properly on re-size.Michael Meeks
2015-09-15tdf#93814: Added support for caching shader program binaries.Marco Cecchetti
2015-09-13boost->stdCaolán McNamara
2015-09-11windows opengl: make sure mpLastContext is indeed the current contextMiklos Vajna
2015-09-10coverity#1323759 Uninitialized pointer fieldCaolán McNamara
2015-09-10windows opengl: mpCurrentProgram seen as 0Miklos Vajna
2015-09-08tdf#94006 - need an explicit dispose for GLContext's SystemChildWindow.Michael Meeks
2015-09-08tdf#94006 - fix OpenGLContext mis-use in several places.Michael Meeks
2015-09-08tdf#94006 - re-factor to use rtl::Reference for OpenGLContexts.Michael Meeks
2015-09-07don't use a null displayMarkus Mohrhard
2015-09-07avoid some OpenGL calls when vcl OpenGL is not enabledMarkus Mohrhard
2015-09-07prevent crash with non-vcl OpenGL contextsMarkus Mohrhard
2015-09-04Avoid a SAL_INFO about OpenGL when not using OpenGLTor Lillqvist
2015-09-02tdf#93867 - clear current GL context before thread switch.Michael Meeks
2015-09-02Don't call GL debugging methods if there is no context.Michael Meeks
2015-09-02windows opengl: Avoid an unnecessary wglMakeCurrent() call.Jan Holesovsky
2015-09-01windows opengl: When the 2nd param is NULL, the 1st is ignored anyway.Jan Holesovsky
2015-09-01tdf#93839 - Encourage vdevs to pick up new GL Contexts when they go invalid.Michael Meeks
2015-09-01windows opengl: Call InitGLEWDebugging() after we have the context.Jan Holesovsky
2015-09-01Revert "windows opengl: Set PFD_DOUBLEBUFFER even for single buffer rendering"Miklos Vajna
2015-08-31tdf#93772 - handle framebuffer unbinding on GL context switch.Michael Meeks
2015-08-31tdf#93751 - ensure textures are unbound from framebuffers post destroy.Michael Meeks
2015-08-31Revert "werror: fix build in vcl"Thorsten Behrens
2015-08-30werror: fix build in vclThorsten Behrens
2015-08-28Add missing helpful GL trace messages outside of the impl. itself.Michael Meeks
2015-08-28tdf#93529 - add glDebugMessageInsert wrappers to help with API tracing.Michael Meeks
2015-08-28tdf#93530 - glClear our depth, stencil and buffer contents on init.Michael Meeks
2015-08-21tdf#93547 - Disable OpenGL if we have a SEGV on windows in that code.Michael Meeks
2015-08-14vcl opengl: fix setting up debug context on WindowsMiklos Vajna