/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _CPPCANVAS_TEXTACTION_HXX #define _CPPCANVAS_TEXTACTION_HXX #include #include #include #include #include #include class VirtualDevice; class Point; class Color; class String; /* Definition of internal::TextActionFactory class */ namespace cppcanvas { namespace internal { struct OutDevState; /** Creates encapsulated converters between GDIMetaFile and XCanvas. The Canvas argument is deliberately placed at the constructor, to force reconstruction of this object for a new canvas. This considerably eases internal state handling, since a lot of the internal state (e.g. fonts, text layout) is Canvas-dependent. */ class TextActionFactory { public: /** Create text action, optionally shadow/relief effect Note that this method accepts all coordinates in logical coordinates. @param pDXArray Pointer to array of logical character offsets (or NULL) @param bSubsettable When this parameter is set to true, the generated action might consume slightly more memory, but is subsettable (Action::render( Subset ) works on characters) */ static ActionSharedPtr createTextAction( const ::Point& rStartPoint, const ::Size& rReliefOffset, const ::Color& rReliefColor, const ::Size& rShadowOffset, const ::Color& rShadowColor, const ::String& rText, sal_Int32 nStartPos, sal_Int32 nLen, const sal_Int32* pDXArray, VirtualDevice& rVDev, const CanvasSharedPtr& rCanvas, const OutDevState& rState, const Renderer::Parameters& rParms, bool bSubsettable ); private: // static factory, disable big four TextActionFactory(); ~TextActionFactory(); TextActionFactory(const TextActionFactory&); TextActionFactory& operator=( const TextActionFactory& ); }; } } #endif /* _CPPCANVAS_TEXTACTION_HXX */