/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef DBACCESS_CONTROLLERFRAME_HXX #define DBACCESS_CONTROLLERFRAME_HXX /** === begin UNO includes === **/ #include #include /** === end UNO includes === **/ #include //........................................................................ namespace dbaui { //........................................................................ class IController; //==================================================================== //= ControllerFrame //==================================================================== struct ControllerFrame_Data; /** helper class to ancapsulate the frame which a controller is plugged into, doing some common actions on it. */ class ControllerFrame { public: ControllerFrame( IController& _rController ); ~ControllerFrame(); /// attaches a new frame const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& attachFrame( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& _rxFrame ); // retrieves the current frame const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& getFrame() const; /** determines whether the frame is currently active */ bool isActive() const; /** notifies the instance that a certain frame action happened with our frame */ void frameAction( ::com::sun::star::frame::FrameAction _eAction ); private: ::std::auto_ptr< ControllerFrame_Data > m_pData; }; //........................................................................ } // namespace dbaui //........................................................................ #endif // DBACCESS_CONTROLLERFRAME_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */