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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_dbaccess.hxx" #ifndef _DBAUI_CURLEDIT_HXX_ #include "curledit.hxx" #endif #ifndef _SV_SVAPP_HXX #include #endif //......................................................................... namespace dbaui { //......................................................................... DBG_NAME(OConnectionURLEdit) //========================================================================= //= OConnectionURLEdit //========================================================================= OConnectionURLEdit::OConnectionURLEdit(Window* _pParent, const ResId& _rResId,BOOL _bShowPrefix) :Edit(_pParent, _rResId) ,m_pTypeCollection(NULL) ,m_pForcedPrefix(NULL) ,m_bShowPrefix(_bShowPrefix) { DBG_CTOR(OConnectionURLEdit ,NULL); } //------------------------------------------------------------------------- OConnectionURLEdit::~OConnectionURLEdit() { DBG_DTOR(OConnectionURLEdit ,NULL); // delete my sub controls Edit* pSubEdit = GetSubEdit(); SetSubEdit(NULL); delete pSubEdit; delete m_pForcedPrefix; } //------------------------------------------------------------------------- void OConnectionURLEdit::SetTextNoPrefix(const String& _rText) { DBG_ASSERT(GetSubEdit(), "OConnectionURLEdit::SetTextNoPrefix: have no current type, not changing the text!"); if (GetSubEdit()) GetSubEdit()->SetText(_rText); } //------------------------------------------------------------------------- String OConnectionURLEdit::GetTextNoPrefix() const { if (GetSubEdit()) return GetSubEdit()->GetText(); return GetText(); } //------------------------------------------------------------------------- void OConnectionURLEdit::SetText(const String& _rStr) { Selection aNoSelection(0,0); SetText(_rStr, aNoSelection); } //------------------------------------------------------------------------- void OConnectionURLEdit::SetText(const String& _rStr, const Selection& /*_rNewSelection*/) { // create new sub controls, if necessary if (!GetSubEdit()) SetSubEdit(new Edit(this, 0)); if ( !m_pForcedPrefix ) { m_pForcedPrefix = new FixedText(this, WB_VCENTER); // we use a gray background for the fixed text StyleSettings aSystemStyle = Application::GetSettings().GetStyleSettings(); m_pForcedPrefix->SetBackground(Wallpaper(aSystemStyle.GetDialogColor())); } m_pForcedPrefix->Show(m_bShowPrefix); sal_Bool bIsEmpty = 0 == _rStr.Len(); // calc the prefix String sPrefix; if (!bIsEmpty) { // determine the type of the new URL described by the new text sPrefix = m_pTypeCollection->getPrefix(_rStr); } // the fixed text gets the prefix if ( m_pForcedPrefix ) m_pForcedPrefix->SetText(sPrefix); // both subs have to be resized according to the text len of the prefix Size aMySize = GetSizePixel(); sal_Int32 nTextWidth = 0; if ( m_pForcedPrefix && m_bShowPrefix) { nTextWidth = m_pForcedPrefix->GetTextWidth(sPrefix) + 2; m_pForcedPrefix->SetPosSizePixel(Point(0, -2), Size(nTextWidth, aMySize.Height())); } GetSubEdit()->SetPosSizePixel(Point(nTextWidth, -2), Size(aMySize.Width() - nTextWidth - 4, aMySize.Height())); // -2 because the edit has a frame which is 2 pixel wide ... should not be necessary, but I don't fully understand this .... // show the sub controls (in case they were just created) GetSubEdit()->Show(); // do the real SetTex // Edit::SetText(bIsEmpty ? _rStr : m_pTypeCollection->cutPrefix(_rStr), _rNewSelection); String sNewText( _rStr ); if ( !bIsEmpty ) sNewText = m_pTypeCollection->cutPrefix( _rStr ); Edit::SetText( sNewText ); } //------------------------------------------------------------------------- String OConnectionURLEdit::GetText() const { if ( m_pForcedPrefix ) return m_pForcedPrefix->GetText() += Edit::GetText(); return Edit::GetText(); } // ----------------------------------------------------------------------------- void OConnectionURLEdit::ShowPrefix(BOOL _bShowPrefix) { m_bShowPrefix = _bShowPrefix; if ( m_pForcedPrefix ) m_pForcedPrefix->Show(m_bShowPrefix); } //......................................................................... } // namespace dbaui //.........................................................................