/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_INVERTPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_INVERTPRIMITIVE2D_HXX #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { /** InvertPrimitive2D class This is a helper class which encapsulates geometry that should be painted XOR, e.g. old cursor visualisations. It decomposes to it's content, so when not supporting it, the contained geometry will be visualized normally. Unfortunately this is still needed, but hard to support on various systems. XOR painting needs read access to the target, so modern graphic systems tend to not support it anymore. */ class DRAWINGLAYER_DLLPUBLIC InvertPrimitive2D : public GroupPrimitive2D { public: /// constructor InvertPrimitive2D(const Primitive2DSequence& rChildren); /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_INVERTPRIMITIVE2D_HXX ////////////////////////////////////////////////////////////////////////////// // eof