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See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace attribute { class ImpMaterialAttribute3D { public: // refcounter sal_uInt32 mnRefCount; // materialAttribute3D definitions basegfx::BColor maColor; // object color basegfx::BColor maSpecular; // material specular color basegfx::BColor maEmission; // material emissive color sal_uInt16 mnSpecularIntensity; // material specular intensity [0..128] ImpMaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) : mnRefCount(0), maColor(rColor), maSpecular(rSpecular), maEmission(rEmission), mnSpecularIntensity(nSpecularIntensity) { } ImpMaterialAttribute3D(const basegfx::BColor& rColor) : mnRefCount(0), maColor(rColor), maSpecular(1.0, 1.0, 1.0), maEmission(), mnSpecularIntensity(15) { } // data read access const basegfx::BColor& getColor() const { return maColor; } const basegfx::BColor& getSpecular() const { return maSpecular; } const basegfx::BColor& getEmission() const { return maEmission; } sal_uInt16 getSpecularIntensity() const { return mnSpecularIntensity; } bool operator==(const ImpMaterialAttribute3D& rCandidate) const { return (getColor() == rCandidate.getColor() && getSpecular() == rCandidate.getSpecular() && getEmission() == rCandidate.getEmission() && getSpecularIntensity() == rCandidate.getSpecularIntensity()); } static ImpMaterialAttribute3D* get_global_default() { static ImpMaterialAttribute3D* pDefault = 0; if(!pDefault) { pDefault = new ImpMaterialAttribute3D( basegfx::BColor(), basegfx::BColor(), basegfx::BColor(), 0); // never delete; start with RefCount 1, not 0 pDefault->mnRefCount++; } return pDefault; } }; MaterialAttribute3D::MaterialAttribute3D( const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) : mpMaterialAttribute3D(new ImpMaterialAttribute3D( rColor, rSpecular, rEmission, nSpecularIntensity)) { } MaterialAttribute3D::MaterialAttribute3D( const basegfx::BColor& rColor) : mpMaterialAttribute3D(new ImpMaterialAttribute3D(rColor)) { } MaterialAttribute3D::MaterialAttribute3D() : mpMaterialAttribute3D(ImpMaterialAttribute3D::get_global_default()) { mpMaterialAttribute3D->mnRefCount++; } MaterialAttribute3D::MaterialAttribute3D(const MaterialAttribute3D& rCandidate) : mpMaterialAttribute3D(rCandidate.mpMaterialAttribute3D) { mpMaterialAttribute3D->mnRefCount++; } MaterialAttribute3D::~MaterialAttribute3D() { if(mpMaterialAttribute3D->mnRefCount) { mpMaterialAttribute3D->mnRefCount--; } else { delete mpMaterialAttribute3D; } } bool MaterialAttribute3D::isDefault() const { return mpMaterialAttribute3D == ImpMaterialAttribute3D::get_global_default(); } MaterialAttribute3D& MaterialAttribute3D::operator=(const MaterialAttribute3D& rCandidate) { if(rCandidate.mpMaterialAttribute3D != mpMaterialAttribute3D) { if(mpMaterialAttribute3D->mnRefCount) { mpMaterialAttribute3D->mnRefCount--; } else { delete mpMaterialAttribute3D; } mpMaterialAttribute3D = rCandidate.mpMaterialAttribute3D; mpMaterialAttribute3D->mnRefCount++; } return *this; } bool MaterialAttribute3D::operator==(const MaterialAttribute3D& rCandidate) const { if(rCandidate.mpMaterialAttribute3D == mpMaterialAttribute3D) { return true; } if(rCandidate.isDefault() != isDefault()) { return false; } return (*rCandidate.mpMaterialAttribute3D == *mpMaterialAttribute3D); } const basegfx::BColor& MaterialAttribute3D::getColor() const { return mpMaterialAttribute3D->getColor(); } const basegfx::BColor& MaterialAttribute3D::getSpecular() const { return mpMaterialAttribute3D->getSpecular(); } const basegfx::BColor& MaterialAttribute3D::getEmission() const { return mpMaterialAttribute3D->getEmission(); } sal_uInt16 MaterialAttribute3D::getSpecularIntensity() const { return mpMaterialAttribute3D->getSpecularIntensity(); } } // end of namespace attribute } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */